+ if ( nbGroupsOfOtherMesh > 0 )
+ {
+ // process groups belonging to another mesh
+ SMESH::SMESH_Mesh_var otherMesh = groupsOfOtherMesh[0]->GetMesh();
+ SMESH::SMESH_MeshEditor_var editor = otherMesh->GetMeshEditor();
+ nbAdded += editor->MakeBoundaryElements( dim, groupName, meshName, toCopyAll,
+ groupsOfOtherMesh, mesh, group );
+ }
+