<< ( HasRefPoint ? RefPoint.x : 0 ) << ", "
<< ( HasRefPoint ? RefPoint.y : 0 ) << ", "
<< ( HasRefPoint ? RefPoint.z : 0 ) << " ), "
<< ( HasRefPoint ? RefPoint.x : 0 ) << ", "
<< ( HasRefPoint ? RefPoint.y : 0 ) << ", "
<< ( HasRefPoint ? RefPoint.z : 0 ) << " ), "