+#ifdef WIN32
+ #ifdef UNICODE
+ const wchar_t* path = Kernel_Utils::decode_s(aPlatformLibName);
+ #else
+ const char* path = aPlatformLibName.c_str();
+ #endif
+#else
+ const char* path = aPlatformLibName.c_str();
+#endif
+ LibHandle libHandle = LoadLib( path );
+#if defined(WIN32) && defined(UNICODE)
+ delete path;
+#endif