- int ID = toKeepIDs ? elem->GetID() : 0;
- const SMDS_MeshElement * newElem;
- switch ( elem->GetEntityType() ) {
- case SMDSEntity_Polyhedra:
- if ( toKeepIDs )
- newElem = editor.GetMeshDS()->
- AddPolyhedralVolumeWithID( nodes,
- static_cast<const SMDS_VtkVolume*>(elem)->GetQuantities(),
- ID);
- else
- newElem = editor.GetMeshDS()->
- AddPolyhedralVolume( nodes,
- static_cast<const SMDS_VtkVolume*>(elem)->GetQuantities());
- break;
- case SMDSEntity_Ball:
- newElem = editor.AddElement( nodes, SMDSAbs_Ball, false, ID,
- static_cast<const SMDS_BallElement*>(elem)->GetDiameter());
- break;
- default:
- newElem = editor.AddElement( nodes,elem->GetType(),elem->IsPoly(),ID);
+ elemType.Init( elem, /*basicOnly=*/false );
+ if ( toKeepIDs ) elemType.SetID( elem->GetID() );