SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( meshServant->_this() );
int nextId = RegisterObject( mesh );
if(MYDEBUG) { MESSAGE( "Add mesh to map with id = "<< nextId); }
SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( meshServant->_this() );
int nextId = RegisterObject( mesh );
if(MYDEBUG) { MESSAGE( "Add mesh to map with id = "<< nextId); }