+ if ( aCommand->GetMethod() == "MakeBoundaryMesh") {
+ _pyID meshID = aCommand->GetResultValue(0);
+ if ( !myMeshes.count( meshID ) )
+ {
+ Handle(_pyMesh) mesh = new _pyMesh( aCommand, meshID );
+ aCommand->GetString() = processedCommand; // discard changes made by _pyMesh
+ myMeshes.insert( make_pair( meshID, mesh ));
+ }
+ }