+ // get starting edge of each close border
+ closeEdges.clear();
+ be = beRange[0];
+ if ( be->myCloseBorders.empty() )
+ be = beRange[0]->myNext;
+ std::set<int>::iterator closeBord = be->myCloseBorders.begin();
+ for ( ; closeBord != be->myCloseBorders.end(); ++closeBord )
+ if ( BEdge* e = be->myBNode2->GetCloseEdgeOfBorder( *closeBord ))
+ closeEdges.push_back( e );
+
+ for ( size_t iE = 0; iE < closeEdges.size(); ++iE )
+ if ( be->myCloseBorders != closeEdges[iE]->myCloseBorders )
+ {
+ closeBord = closeEdges[iE]->myCloseBorders.begin();
+ for ( ; closeBord != closeEdges[iE]->myCloseBorders.end(); ++closeBord )
+ if ( !be->myCloseBorders.count( *closeBord ))
+ if ( BEdge* e = closeEdges[iE]->myBNode2->GetCloseEdgeOfBorder( *closeBord ))
+ if ( std::find( closeEdges.begin(), closeEdges.end(), e ) == closeEdges.end() )
+ closeEdges.push_back( e );
+ }
+