//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
+#include "SMESHGUI_Utils.h"
+#include "SMDS_Mesh.hxx"
+#include "SMESH_Actor.h"
+#include "SMESH_ActorProps.h"
+#include "SMESH_ActorUtils.h"
+#include "SMESH_CellLabelActor.h"
- if (aViewManager ) {
- int aStudyId = aViewManager->study()->id();
- TVisualObjCont::key_type aKey(aStudyId,theEntry);
- TVisualObjCont::iterator anIter = VISUAL_OBJ_CONT.find(aKey);
- if(anIter != VISUAL_OBJ_CONT.end()) {
- // for unknown reason, object destructor is not called, so clear object manually
- anIter->second->GetUnstructuredGrid()->SetCells(0,0,0,0,0);
- anIter->second->GetUnstructuredGrid()->SetPoints(0);
- }
- VISUAL_OBJ_CONT.erase(aKey);
+ TVisualObjCont::iterator anIter = VISUAL_OBJ_CONT.find(theEntry);
+ if(anIter != VISUAL_OBJ_CONT.end()) {
+ // for unknown reason, object destructor is not called, so clear object manually
+ anIter->second->GetUnstructuredGrid()->SetCells(0,0,0,0,0);
+ anIter->second->GetUnstructuredGrid()->SetPoints(0);
ViewManagerList viewMgrs = app->viewManagers();
for ( int iM = 0; iM < viewMgrs.count(); ++iM ) {
SUIT_ViewManager* aViewManager = viewMgrs.at( iM );
ViewManagerList viewMgrs = app->viewManagers();
for ( int iM = 0; iM < viewMgrs.count(); ++iM ) {
SUIT_ViewManager* aViewManager = viewMgrs.at( iM );
QVector<SUIT_ViewWindow*> views = aViewManager->getViews();
for ( int iV = 0; iV < views.count(); ++iV ) {
if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(views[iV])) {
QVector<SUIT_ViewWindow*> views = aViewManager->getViews();
for ( int iV = 0; iV < views.count(); ++iV ) {
if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(views[iV])) {
- int curId = anIter->first.first;
- if ( curId == studyID ) {
- // for unknown reason, object destructor is not called, so clear object manually
- anIter->second->GetUnstructuredGrid()->SetCells(0,0,0,0,0);
- anIter->second->GetUnstructuredGrid()->SetPoints(0);
- VISUAL_OBJ_CONT.erase( anIter++ ); // anIter++ returns a copy of self before incrementing
- }
- else {
- anIter++;
- }
+ // for unknown reason, object destructor is not called, so clear object manually
+ anIter->second->GetUnstructuredGrid()->SetCells(0,0,0,0,0);
+ anIter->second->GetUnstructuredGrid()->SetPoints(0);
+ VISUAL_OBJ_CONT.erase( anIter++ ); // anIter++ returns a copy of self before incrementing
// PAL16774 (Crash after display of many groups). Salome sometimes crashes just
// after or at showing this message, so we do an additional check of available memory
// char* buf = new char[100*1024];
// PAL16774 (Crash after display of many groups). Salome sometimes crashes just
// after or at showing this message, so we do an additional check of available memory
// char* buf = new char[100*1024];
if(anIter != VISUAL_OBJ_CONT.end()){
aVisualObj = anIter->second;
}else{
SalomeApp_Application* app =
dynamic_cast<SalomeApp_Application*>( SMESHGUI::activeStudy()->application() );
if(anIter != VISUAL_OBJ_CONT.end()){
aVisualObj = anIter->second;
}else{
SalomeApp_Application* app =
dynamic_cast<SalomeApp_Application*>( SMESHGUI::activeStudy()->application() );
aFatherSObj = aFatherSObj->GetFather();
if(!aFatherSObj) return aVisualObj;
CORBA::String_var anEntry = aFatherSObj->GetID().c_str();
aFatherSObj = aFatherSObj->GetFather();
if(!aFatherSObj) return aVisualObj;
CORBA::String_var anEntry = aFatherSObj->GetID().c_str();
if(SMESH_MeshObj* aMeshObj = dynamic_cast<SMESH_MeshObj*>(aVisObj.get())){
aVisualObj.reset(new SMESH_GroupObj(aGroup,aMeshObj));
if(SMESH_MeshObj* aMeshObj = dynamic_cast<SMESH_MeshObj*>(aVisObj.get())){
aVisualObj.reset(new SMESH_GroupObj(aGroup,aMeshObj));
aFatherSObj = aFatherSObj->GetFather();
if(!aFatherSObj) return aVisualObj;
CORBA::String_var anEntry = aFatherSObj->GetID().c_str();
aFatherSObj = aFatherSObj->GetFather();
if(!aFatherSObj) return aVisualObj;
CORBA::String_var anEntry = aFatherSObj->GetID().c_str();
if(SMESH_MeshObj* aMeshObj = dynamic_cast<SMESH_MeshObj*>(aVisObj.get())){
aVisualObj.reset(new SMESH_subMeshObj(aSubMesh,aMeshObj));
if(SMESH_MeshObj* aMeshObj = dynamic_cast<SMESH_MeshObj*>(aVisObj.get())){
aVisualObj.reset(new SMESH_subMeshObj(aSubMesh,aMeshObj));
// ~5 times more memory is used than it occupies.
// Warn the user if there is less free memory than 30 sizes of a grid
// TODO: estimate memory usage in other modes and take current mode into account
int freeMB = SMDS_Mesh::CheckMemory(true);
int usedMB = aVisualObj->GetUnstructuredGrid()->GetActualMemorySize() / 1024;
// ~5 times more memory is used than it occupies.
// Warn the user if there is less free memory than 30 sizes of a grid
// TODO: estimate memory usage in other modes and take current mode into account
int freeMB = SMDS_Mesh::CheckMemory(true);
int usedMB = aVisualObj->GetUnstructuredGrid()->GetActualMemorySize() / 1024;
- bool continu = false;
- if ( usedMB * 3 > freeMB )
- // even dont try to show
- SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
- QObject::tr("SMESH_NO_MESH_VISUALIZATION"));
- else
- // there is a chance to succeed
- continu = SUIT_MessageBox::warning
- (SMESHGUI::desktop(),
- QObject::tr("SMESH_WRN_WARNING"),
- QObject::tr("SMESH_CONTINUE_MESH_VISUALIZATION"),
- SUIT_MessageBox::Yes | SUIT_MessageBox::No,
- SUIT_MessageBox::Yes ) == SUIT_MessageBox::Yes;
- if ( !continu ) {
- // remove the corresponding actors from all views
- RemoveVisualObjectWithActors( theEntry );
- aVisualObj.reset();
- }
+ bool continu = false;
+ if ( usedMB * 3 > freeMB )
+ // don't even try to show
+ SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
+ QObject::tr("SMESH_NO_MESH_VISUALIZATION"));
+ else
+ // there is a chance to succeed
+ continu = SUIT_MessageBox::warning
+ (SMESHGUI::desktop(),
+ QObject::tr("SMESH_WRN_WARNING"),
+ QObject::tr("SMESH_CONTINUE_MESH_VISUALIZATION"),
+ SUIT_MessageBox::Yes | SUIT_MessageBox::No,
+ SUIT_MessageBox::Yes ) == SUIT_MessageBox::Yes;
+ if ( !continu ) {
+ // remove the corresponding actors from all views
+ RemoveVisualObjectWithActors( theEntry );
+ aVisualObj.reset();
+ }
* \note Active VVTK_ViewWindow can be returned, because it inherits SVTK_ViewWindow.
*/
SVTK_ViewWindow* GetViewWindow (const SalomeApp_Module* theModule,
* \note Active VVTK_ViewWindow can be returned, because it inherits SVTK_ViewWindow.
*/
SVTK_ViewWindow* GetViewWindow (const SalomeApp_Module* theModule,
CORBA::String_var anIOR = app->orb()->object_to_string( theObject );
_PTR(SObject) aSObject = aStudy->FindObjectIOR(anIOR.in());
if(aSObject){
CORBA::String_var anIOR = app->orb()->object_to_string( theObject );
_PTR(SObject) aSObject = aStudy->FindObjectIOR(anIOR.in());
if(aSObject){
- CORBA::Long anId = theStudy->StudyId();
- if(TVisualObjPtr aVisualObj = GetVisualObj(anId,theEntry)){
- _PTR(SObject) aSObj = theStudy->FindObjectID(theEntry);
+ if(TVisualObjPtr aVisualObj = GetVisualObj(theEntry)){
+ _PTR(SObject) aSObj = getStudy()->FindObjectID(theEntry);
if(aSObj){
_PTR(GenericAttribute) anAttr;
if(aSObj->FindAttribute(anAttr,"AttributeName")){
if(aSObj){
_PTR(GenericAttribute) anAttr;
if(aSObj->FindAttribute(anAttr,"AttributeName")){
void DisplayActor( SUIT_ViewWindow *theWnd, SMESH_Actor* theActor){
if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(theWnd)){
try {
void DisplayActor( SUIT_ViewWindow *theWnd, SMESH_Actor* theActor){
if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(theWnd)){
try {
- void RemoveActor( SUIT_ViewWindow *theWnd, SMESH_Actor* theActor){
- if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(theWnd)){
- MESSAGE("RemoveActor " << theActor);
+ void RemoveActor( SUIT_ViewWindow *theWnd, SMESH_Actor* theActor)
+ {
+ if ( SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(theWnd)) {
+ //MESSAGE("RemoveActor " << theActor);
vtkWnd->RemoveActor(theActor);
if(theActor->hasIO()){
Handle(SALOME_InteractiveObject) anIO = theActor->getIO();
if(anIO->hasEntry()){
std::string anEntry = anIO->getEntry();
vtkWnd->RemoveActor(theActor);
if(theActor->hasIO()){
Handle(SALOME_InteractiveObject) anIO = theActor->getIO();
if(anIO->hasEntry()){
std::string anEntry = anIO->getEntry();
- SalomeApp_Study* aStudy = dynamic_cast<SalomeApp_Study*>( vtkWnd->getViewManager()->study() );
- int aStudyId = aStudy->id();
- TVisualObjCont::key_type aKey(aStudyId,anEntry);
- VISUAL_OBJ_CONT.erase(aKey);
+ VISUAL_OBJ_CONT.erase(anEntry);
//MESSAGE("---case eDisplayOnly");
while (vtkActor *anAct = aCollection->GetNextActor()) {
if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {
//MESSAGE("---case eDisplayOnly");
while (vtkActor *anAct = aCollection->GetNextActor()) {
if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {
anActor->Update();
anActor->SetVisibility(true);
if (theAction == eDisplayOnly) aRenderer->ResetCameraClippingRange();
aStudy->setVisibilityState(theEntry, Qtx::ShownState);
anActor->Update();
anActor->SetVisibility(true);
if (theAction == eDisplayOnly) aRenderer->ResetCameraClippingRange();
aStudy->setVisibilityState(theEntry, Qtx::ShownState);
anActor->SetVisibility(false);
aStudy->setVisibilityState(theEntry, Qtx::HiddenState);
break;
anActor->SetVisibility(false);
aStudy->setVisibilityState(theEntry, Qtx::HiddenState);
break;
bool needFitAll = noSmeshActors(theWnd); // fit for the first object only
DisplayActor(theWnd,anActor);
bool needFitAll = noSmeshActors(theWnd); // fit for the first object only
DisplayActor(theWnd,anActor);
aStudy->setVisibilityState(theEntry, Qtx::ShownState);
// FitAll(); - PAL16770(Display of a group performs an automatic fit all)
aStudy->setVisibilityState(theEntry, Qtx::ShownState);
// FitAll(); - PAL16770(Display of a group performs an automatic fit all)
- if (needFitAll) FitAll();
- } else {
+ if (( !needFitAll ) &&
+ ( theAction == eDisplayOnly ) &&
+ ( resMgr = SMESHGUI::resourceMgr() ))
+ {
+ needFitAll = resMgr->booleanValue( "SMESH", "fitall_on_displayonly", false );
+ }
+ if ( needFitAll )
+ FitAll();
+ }
+ else {
- bool UpdateView(EDisplaing theAction, const char* theEntry){
- //MESSAGE("UpdateView");
+ bool UpdateView(EDisplaing theAction, const char* theEntry) {
+ //MESSAGE("UpdateView");
SalomeApp_Study* aStudy = dynamic_cast< SalomeApp_Study* >( GetActiveStudy() );
SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( aStudy->application() );
SalomeApp_Study* aStudy = dynamic_cast< SalomeApp_Study* >( GetActiveStudy() );
SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( aStudy->application() );
- SUIT_ViewWindow *aWnd = app->activeViewManager()->getActiveView();
- return UpdateView(aWnd,theAction,theEntry);
+ if ( SUIT_ViewManager* vm = app->activeViewManager() )
+ {
+ SUIT_ViewWindow *aWnd = vm->getActiveView();
+ return UpdateView(aWnd,theAction,theEntry);
+ }
+ return false;
vtkRenderer* aRenderer = aWnd->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();
vtkRenderer* aRenderer = aWnd->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();
if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
if(anActor->hasIO())
if (!Update(anActor->getIO(),anActor->GetVisibility()))
if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
if(anActor->hasIO())
if (!Update(anActor->getIO(),anActor->GetVisibility()))
- if ( !Update(anIO,true) )
- break; // avoid multiple warinings if visu failed
+ if ( !Update( anIO, true ))
+ break; // avoid multiple warnings if visu failed
+
+ if ( withChildrenOfSelected ) // update all visible children
+ {
+ QString aFatherID = anIO->getEntry();
+ vtkRenderer* aRenderer = aWnd->getRenderer();
+ VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
+ vtkActorCollection *aCollection = aCopy.GetActors();
+ aCollection->InitTraversal();
+ while ( vtkActor *anAct = aCollection->GetNextActor() ) {
+ if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>( anAct )) {
+ if ( anActor->hasIO() && anActor->GetVisibility() )
+ {
+ QString aChildID = anActor->getIO()->getEntry();
+ if ( aChildID.size() > aFatherID.size() &&
+ aChildID.startsWith( aFatherID ))
+ if ( ! Update( anActor->getIO(), true ))
+ break;
+ }
+ }
+ }
+ }
- MESSAGE("Update");
- _PTR(Study) aStudy = GetActiveStudyDocument();
- CORBA::Long anId = aStudy->StudyId();
- if ( TVisualObjPtr aVisualObj = SMESH::GetVisualObj(anId,theIO->getEntry())) {
+ //MESSAGE("Update");
+ if ( TVisualObjPtr aVisualObj = SMESH::GetVisualObj(theIO->getEntry())) {
- MESSAGE("UpdateNulData");
- _PTR(Study) aStudy = GetActiveStudyDocument();
- CORBA::Long anId = aStudy->StudyId();
- if ( TVisualObjPtr aVisualObj = SMESH::GetVisualObj(anId,theIO->getEntry(), true)) {
+ //MESSAGE("UpdateNulData");
+ if ( TVisualObjPtr aVisualObj = SMESH::GetVisualObj(theIO->getEntry(), true)) {
- QColor aHiColor = mgr->colorValue( "SMESH", "selection_object_color", Qt::white ),
- aSelColor = mgr->colorValue( "SMESH", "selection_element_color", Qt::yellow ),
- aPreColor = mgr->colorValue( "SMESH", "highlight_color", Qt::cyan );
+ SMESH_ActorProps::props()->reset();
+
+ QColor
+ //aHiColor = mgr->colorValue( "SMESH", "selection_object_color", Qt::white ),
+ aSelColor = mgr->colorValue( "SMESH", "selection_element_color", Qt::yellow ),
+ aPreColor = mgr->colorValue( "SMESH", "highlight_color", Qt::cyan );
int aLineWidth = mgr->integerValue("SMESH", "element_width", 1);
int maxSize = aElem0DSize;
if (aElem0DSize > maxSize) maxSize = aElem0DSize;
if (aLineWidth > maxSize) maxSize = aLineWidth;
int aLineWidth = mgr->integerValue("SMESH", "element_width", 1);
int maxSize = aElem0DSize;
if (aElem0DSize > maxSize) maxSize = aElem0DSize;
if (aLineWidth > maxSize) maxSize = aLineWidth;
- double SP1 = mgr->doubleValue( "SMESH", "selection_precision_node", 0.025 ),
- SP2 = mgr->doubleValue( "SMESH", "selection_precision_element", 0.001 ),
- SP3 = mgr->doubleValue( "SMESH", "selection_precision_object", 0.025 );
+ double
+ SP1 = mgr->doubleValue( "SMESH", "selection_precision_node", 0.025 ),
+ SP2 = mgr->doubleValue( "SMESH", "selection_precision_element", 0.001 ),
+ SP3 = mgr->doubleValue( "SMESH", "selection_precision_object", 0.025 );
// mesh element selection
aVtkView->SetSelectionProp(aSelColor.red()/255.,
aSelColor.green()/255.,
// mesh element selection
aVtkView->SetSelectionProp(aSelColor.red()/255.,
aSelColor.green()/255.,
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();
aCollection->InitTraversal();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();
aCollection->InitTraversal();
- while(vtkActor *anAct = aCollection->GetNextActor()){
- if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
- anActor->SetHighlightColor(aHiColor.red()/255.,
- aHiColor.green()/255.,
- aHiColor.blue()/255.);
- anActor->SetPreHighlightColor(aPreColor.red()/255.,
- aPreColor.green()/255.,
- aPreColor.blue()/255.);
+ while ( vtkActor *anAct = aCollection->GetNextActor() ) {
+ if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct) ) {
+ anActor->UpdateSelectionProps();
SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) );
int aSizeNd = 10;
SMESH::LabelFont aFamilyNd = SMESH::FntTimes;
SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) );
int aSizeNd = 10;
SMESH::LabelFont aFamilyNd = SMESH::FntTimes;
SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) );
int aSizeEl = 12;
SMESH::LabelFont aFamilyEl = SMESH::FntTimes;
SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) );
int aSizeEl = 12;
SMESH::LabelFont aFamilyEl = SMESH::FntTimes;
if ( mgr->hasValue( "SMESH", "numbering_elem_font" ) ) {
QFont f = mgr->fontValue( "SMESH", "numbering_elem_font" );
if ( mgr->hasValue( "SMESH", "numbering_elem_font" ) ) {
QFont f = mgr->fontValue( "SMESH", "numbering_elem_font" );
else if ( f.family() == "Courier" ) aFamilyEl = SMESH::FntCourier;
else if ( f.family() == "Times" ) aFamilyEl = SMESH::FntTimes;
aBoldEl = f.bold();
else if ( f.family() == "Courier" ) aFamilyEl = SMESH::FntCourier;
else if ( f.family() == "Times" ) aFamilyEl = SMESH::FntTimes;
aBoldEl = f.bold();
foreach ( SUIT_ViewManager* vm, vmList ) {
QVector<SUIT_ViewWindow*> views = vm->getViews();
foreach ( SUIT_ViewWindow* vw, views ) {
foreach ( SUIT_ViewManager* vm, vmList ) {
QVector<SUIT_ViewWindow*> views = vm->getViews();
foreach ( SUIT_ViewWindow* vw, views ) {
- // update VTK viewer properties
- if ( SVTK_ViewWindow* aVtkView = GetVtkViewWindow( vw ) ) {
- // update actors
- vtkRenderer* aRenderer = aVtkView->getRenderer();
- VTK::ActorCollectionCopy aCopy( aRenderer->GetActors() );
- vtkActorCollection* aCollection = aCopy.GetActors();
- aCollection->InitTraversal();
- while ( vtkActor* anAct = aCollection->GetNextActor() ) {
- if ( SMESH_NodeLabelActor* anActor = dynamic_cast< SMESH_NodeLabelActor* >( anAct ) ) {
- anActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
- }
- else if ( SMESH_CellLabelActor* anActor = dynamic_cast< SMESH_CellLabelActor* >( anAct ) ) {
- anActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
- }
- }
- aVtkView->Repaint( false );
- }
+ // update VTK viewer properties
+ if ( SVTK_ViewWindow* aVtkView = GetVtkViewWindow( vw ) ) {
+ // update actors
+ vtkRenderer* aRenderer = aVtkView->getRenderer();
+ VTK::ActorCollectionCopy aCopy( aRenderer->GetActors() );
+ vtkActorCollection* aCollection = aCopy.GetActors();
+ aCollection->InitTraversal();
+ while ( vtkActor* anAct = aCollection->GetNextActor() ) {
+ if ( SMESH_NodeLabelActor* anActor = dynamic_cast< SMESH_NodeLabelActor* >( anAct ) ) {
+ anActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
+ }
+ else if ( SMESH_CellLabelActor* anActor = dynamic_cast< SMESH_CellLabelActor* >( anAct ) ) {
+ anActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
+ }
+ }
+ aVtkView->Repaint( false );
+ }
vtkRenderer *aRenderer = aViewWindow->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();
vtkRenderer *aRenderer = aViewWindow->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();
int anIsAllPickable = (theActor == NULL);
vtkRenderer *aRenderer = aWnd->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
int anIsAllPickable = (theActor == NULL);
vtkRenderer *aRenderer = aWnd->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
- void ComputeBoundsParam( vtkFloatingPointType theBounds[6],
- vtkFloatingPointType theDirection[3],
- vtkFloatingPointType theMinPnt[3],
- vtkFloatingPointType& theMaxBoundPrj,
- vtkFloatingPointType& theMinBoundPrj )
+ void ComputeBoundsParam( double theBounds[6],
+ double theDirection[3],
+ double theMinPnt[3],
+ double& theMaxBoundPrj,
+ double& theMinBoundPrj )
{
//Enlarge bounds in order to avoid conflicts of precision
for(int i = 0; i < 6; i += 2){
static double EPS = 1.0E-3;
{
//Enlarge bounds in order to avoid conflicts of precision
for(int i = 0; i < 6; i += 2){
static double EPS = 1.0E-3;
- vtkFloatingPointType aBoundPoints[8][3] = { {theBounds[0],theBounds[2],theBounds[4]},
- {theBounds[1],theBounds[2],theBounds[4]},
- {theBounds[0],theBounds[3],theBounds[4]},
- {theBounds[1],theBounds[3],theBounds[4]},
- {theBounds[0],theBounds[2],theBounds[5]},
- {theBounds[1],theBounds[2],theBounds[5]},
- {theBounds[0],theBounds[3],theBounds[5]},
- {theBounds[1],theBounds[3],theBounds[5]}};
+ double aBoundPoints[8][3] = { {theBounds[0],theBounds[2],theBounds[4]},
+ {theBounds[1],theBounds[2],theBounds[4]},
+ {theBounds[0],theBounds[3],theBounds[4]},
+ {theBounds[1],theBounds[3],theBounds[4]},
+ {theBounds[0],theBounds[2],theBounds[5]},
+ {theBounds[1],theBounds[2],theBounds[5]},
+ {theBounds[0],theBounds[3],theBounds[5]},
+ {theBounds[1],theBounds[3],theBounds[5]}};
int aMaxId = 0;
theMaxBoundPrj = vtkMath::Dot(theDirection,aBoundPoints[aMaxId]);
theMinBoundPrj = theMaxBoundPrj;
for(int i = 1; i < 8; i++){
int aMaxId = 0;
theMaxBoundPrj = vtkMath::Dot(theDirection,aBoundPoints[aMaxId]);
theMinBoundPrj = theMaxBoundPrj;
for(int i = 1; i < 8; i++){
theMinPnt[0] = aMinPnt[0];
theMinPnt[1] = aMinPnt[1];
theMinPnt[2] = aMinPnt[2];
}
// internal function
theMinPnt[0] = aMinPnt[0];
theMinPnt[1] = aMinPnt[1];
theMinPnt[2] = aMinPnt[2];
}
// internal function
- void DistanceToPosition( vtkFloatingPointType theBounds[6],
- vtkFloatingPointType theDirection[3],
- vtkFloatingPointType theDist,
- vtkFloatingPointType thePos[3] )
+ void DistanceToPosition( double theBounds[6],
+ double theDirection[3],
+ double theDist,
+ double thePos[3] )
ComputeBoundsParam(theBounds,theDirection,aMinPnt,aMaxBoundPrj,aMinBoundPrj);
ComputeBoundsParam(theBounds,theDirection,aMinPnt,aMaxBoundPrj,aMinBoundPrj);
thePos[0] = aMinPnt[0]-theDirection[0]*aLength;
thePos[1] = aMinPnt[1]-theDirection[1]*aLength;
thePos[2] = aMinPnt[2]-theDirection[2]*aLength;
}
// internal function (currently unused, left just in case)
thePos[0] = aMinPnt[0]-theDirection[0]*aLength;
thePos[1] = aMinPnt[1]-theDirection[1]*aLength;
thePos[2] = aMinPnt[2]-theDirection[2]*aLength;
}
// internal function (currently unused, left just in case)
- void PositionToDistance( vtkFloatingPointType theBounds[6],
- vtkFloatingPointType theDirection[3],
- vtkFloatingPointType thePos[3],
- vtkFloatingPointType& theDist )
+ void PositionToDistance( double theBounds[6],
+ double theDirection[3],
+ double thePos[3],
+ double& theDist )
ComputeBoundsParam(theBounds,theDirection,aMinPnt,aMaxBoundPrj,aMinBoundPrj);
ComputeBoundsParam(theBounds,theDirection,aMinPnt,aMaxBoundPrj,aMinBoundPrj);
theDist = (aPrj-aMinBoundPrj)/(aMaxBoundPrj-aMinBoundPrj);
}
bool ComputeClippingPlaneParameters( std::list<vtkActor*> theActorList,
theDist = (aPrj-aMinBoundPrj)/(aMaxBoundPrj-aMinBoundPrj);
}
bool ComputeClippingPlaneParameters( std::list<vtkActor*> theActorList,
- vtkFloatingPointType theNormal[3],
- vtkFloatingPointType theDist,
- vtkFloatingPointType theBounds[6],
- vtkFloatingPointType theOrigin[3] )
+ double theNormal[3],
+ double theDist,
+ double theBounds[6],
+ double theOrigin[3] )
+ {
+ bool anIsOk = false;
+ anIsOk = ComputeBounds( theActorList, theBounds );
+
+
+ if( !anIsOk )
+ return false;
+
+ DistanceToPosition( theBounds, theNormal, theDist, theOrigin );
+ return true;
+ }
+
+ bool ComputeBounds( std::list<vtkActor*> theActorList,
+ double theBounds[6])
for( ; anIter != theActorList.end(); anIter++ ) {
if( vtkActor* aVTKActor = *anIter ) {
if( SMESH_Actor* anActor = SMESH_Actor::SafeDownCast( aVTKActor ) ) {
for( ; anIter != theActorList.end(); anIter++ ) {
if( vtkActor* aVTKActor = *anIter ) {
if( SMESH_Actor* anActor = SMESH_Actor::SafeDownCast( aVTKActor ) ) {
anActor->GetUnstructuredGrid()->GetBounds( aBounds );
theBounds[0] = std::min( theBounds[0], aBounds[0] );
theBounds[1] = std::max( theBounds[1], aBounds[1] );
anActor->GetUnstructuredGrid()->GetBounds( aBounds );
theBounds[0] = std::min( theBounds[0], aBounds[0] );
theBounds[1] = std::max( theBounds[1], aBounds[1] );
}
#ifndef DISABLE_PLOT2DVIEWER
//================================================================================
/*!
* \brief Find all SMESH_Actor's in the View Window.
}
#ifndef DISABLE_PLOT2DVIEWER
//================================================================================
/*!
* \brief Find all SMESH_Actor's in the View Window.
- void ClearPlot2Viewers( SUIT_ViewWindow* theWindow ) {
- if(SVTK_ViewWindow* aViewWindow = GetVtkViewWindow(theWindow)){
+ void ClearPlot2Viewers( SUIT_ViewWindow* theWindow )
+ {
+ if ( SVTK_ViewWindow* aViewWindow = GetVtkViewWindow(theWindow) ) {
vtkRenderer *aRenderer = aViewWindow->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();
vtkRenderer *aRenderer = aViewWindow->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();