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les champs par medcoupling
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_VTKUtils.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_VTKUtils.cxx
b/src/SMESHGUI/SMESHGUI_VTKUtils.cxx
index b148effa1bf6aaad608bd929f3072287e3c5d174..39966b6d679b11adba7545687ee1b8e4adc5086a 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_VTKUtils.cxx
+++ b/
src/SMESHGUI/SMESHGUI_VTKUtils.cxx
@@
-726,9
+726,10
@@
namespace SMESH
*/
//================================================================================
*/
//================================================================================
- bool
n
oSmeshActors(SUIT_ViewWindow *theWnd)
+ bool
N
oSmeshActors(SUIT_ViewWindow *theWnd)
{
{
- if(SVTK_ViewWindow* aViewWindow = GetVtkViewWindow(theWnd)) {
+ SUIT_ViewWindow* aWnd = ( theWnd == nullptr ) ? GetActiveWindow() : theWnd;
+ if(SVTK_ViewWindow* aViewWindow = GetVtkViewWindow(aWnd)) {
vtkRenderer *aRenderer = aViewWindow->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();
vtkRenderer *aRenderer = aViewWindow->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();
@@
-793,6
+794,7
@@
namespace SMESH
}
aStudy->setVisibilityStateForAll(Qtx::HiddenState);
}
}
aStudy->setVisibilityStateForAll(Qtx::HiddenState);
}
+ // fall through
default: {
if (SMESH_Actor *anActor = FindActorByEntry(theWnd,theEntry)) {
switch (theAction) {
default: {
if (SMESH_Actor *anActor = FindActorByEntry(theWnd,theEntry)) {
switch (theAction) {
@@
-826,7
+828,7
@@
namespace SMESH
if ( (aVisualObj = GetVisualObj(theEntry)) && aVisualObj->IsValid())
{
if ((anActor = CreateActor(theEntry,true))) {
if ( (aVisualObj = GetVisualObj(theEntry)) && aVisualObj->IsValid())
{
if ((anActor = CreateActor(theEntry,true))) {
- bool needFitAll =
n
oSmeshActors(theWnd); // fit for the first object only
+ bool needFitAll =
N
oSmeshActors(theWnd); // fit for the first object only
DisplayActor(theWnd,anActor);
anActor->SetVisibility(true);
aStudy->setVisibilityState(theEntry, Qtx::ShownState);
DisplayActor(theWnd,anActor);
anActor->SetVisibility(true);
aStudy->setVisibilityState(theEntry, Qtx::ShownState);
@@
-1325,7
+1327,7
@@
namespace SMESH
int GetSelected(LightApp_SelectionMgr* theMgr,
TColStd_IndexedMapOfInteger& theMap,
int GetSelected(LightApp_SelectionMgr* theMgr,
TColStd_IndexedMapOfInteger& theMap,
- const bool
theIsElement
)
+ const bool
/*theIsElement*/
)
{
theMap.Clear();
SALOME_ListIO selected; theMgr->selectedObjects( selected );
{
theMap.Clear();
SALOME_ListIO selected; theMgr->selectedObjects( selected );