SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);