// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
+#include "SalomeApp_SelectionMgr.h"
+#include "SUIT_ResourceMgr.h"
+#include "SUIT_MessageBox.h"
+#include "SUIT_Desktop.h"
+
+#include "SVTK_Selector.h"
+#include "SVTK_ViewWindow.h"
+#include "SALOME_ListIO.hxx"
+
+#include "utilities.h"
+
+// OCCT Includes
+#include <TColStd_MapOfInteger.hxx>
+#include <TColStd_IndexedMapOfInteger.hxx>
+
+// QT Includes
- int ind = text.find( QRegExp("-[0-9]+-"));
- if ( ind > 0 ) { // leave only two ids
- ind = text.find( '-', ind + 1 );
- if ( ind > 0 )
- text.truncate( ind );
+ int ind = text.find(QRegExp("-[0-9]+-"));
+ if (ind > 0) { // leave only two ids
+ ind = text.find('-', ind + 1);
+ if (ind > 0)
+ text.truncate(ind);
-/*
- Class : SMESHGUI_SingleEditDlg
- Description : Inversion of the diagonal of a pseudo-quadrangle formed by
- 2 neighboring triangles with 1 common edge
-*/
+/*!
+ * Class : SMESHGUI_SingleEditDlg
+ * Description : Inversion of the diagonal of a pseudo-quadrangle formed by
+ * 2 neighboring triangles with 1 common edge
+ */
-SMESHGUI_SingleEditDlg::SMESHGUI_SingleEditDlg( QWidget* theParent,
- SALOME_Selection* theSelection,
- const char* theName )
-: QDialog( theParent, theName, false,
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
+SMESHGUI_SingleEditDlg
+::SMESHGUI_SingleEditDlg(SMESHGUI* theModule,
+ const char* theName):
+ QDialog(SMESH::GetDesktop(theModule),
+ theName,
+ false,
+ WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
+ mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
+ mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
+ mySMESHGUI(theModule)
- //setCaption( tr( "CAPTION" ) );
-
- QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );
+ QVBoxLayout* aDlgLay = new QVBoxLayout(this, MARGIN, SPACING);
// Purpose : Create frame containing dialog's input fields
//=======================================================================
// Purpose : Create frame containing dialog's input fields
//=======================================================================
- QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Vertical, tr( "EDGE_BETWEEN" ), theParent );
+ QGroupBox* aMainGrp = new QGroupBox(1, Qt::Vertical, tr("EDGE_BETWEEN"), theParent);
- QPixmap aPix( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr( "ICON_SELECT" ) ) );
-
- new QLabel( tr( "SMESH_EDGE" ), aMainGrp );
- ( new QPushButton( aMainGrp ) )->setPixmap( aPix );
- myEdge = new QLineEdit( aMainGrp );
- myEdge->setValidator( new SMESHGUI_DiagValidator( this, "validator" ));
+ QPixmap aPix (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
+
+ new QLabel(tr("SMESH_EDGE"), aMainGrp);
+ (new QPushButton(aMainGrp))->setPixmap(aPix);
+ myEdge = new QLineEdit(aMainGrp);
+ myEdge->setValidator(new SMESHGUI_DiagValidator(this, "validator"));
// Purpose : Create frame containing buttons
//=======================================================================
// Purpose : Create frame containing buttons
//=======================================================================
- myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
- myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame );
- myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame );
+ myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
+ myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
+ myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
- QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
+ QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
- aLay->addWidget( myOkBtn );
- aLay->addWidget( myApplyBtn );
- aLay->addItem( aSpacer);
- aLay->addWidget( myCloseBtn );
+ aLay->addWidget(myOkBtn);
+ aLay->addWidget(myApplyBtn);
+ aLay->addItem(aSpacer);
+ aLay->addWidget(myCloseBtn);
// Purpose : Verify validity of input data
//=======================================================================
// Purpose : Verify validity of input data
//=======================================================================
// Purpose : Retrieve node ids from string
//=======================================================================
// Purpose : Retrieve node ids from string
//=======================================================================
-bool SMESHGUI_SingleEditDlg::getNodeIds( const QString& theStr, int& theId1, int& theId2 ) const
+bool SMESHGUI_SingleEditDlg::getNodeIds (const QString& theStr,
+ int& theId1, int& theId2) const
- QString str1 = theStr.section( '-', 0, 0, QString::SectionSkipEmpty );
- QString str2 = theStr.section( '-', 1, 1, QString::SectionSkipEmpty );
- theId1 = str1.toInt( &ok1 );
- theId2 = str2.toInt( &ok2 );
-
+ QString str1 = theStr.section('-', 0, 0, QString::SectionSkipEmpty);
+ QString str2 = theStr.section('-', 1, 1, QString::SectionSkipEmpty);
+ theId1 = str1.toInt(&ok1);
+ theId2 = str2.toInt(&ok2);
+
// Purpose : Destructor
//=======================================================================
SMESHGUI_SingleEditDlg::~SMESHGUI_SingleEditDlg()
// Purpose : Destructor
//=======================================================================
SMESHGUI_SingleEditDlg::~SMESHGUI_SingleEditDlg()
// Purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
// Purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
- connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );
- connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;
- connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) );
+ connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
+ connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
+ connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
- connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
- connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );
- connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( onClose() ) );
- connect( myEdge, SIGNAL( textChanged(const QString&)), SLOT( onTextChange(const QString&)));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
+ connect(myEdge, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
// Assign filters VTK viewer and close dialog
//=======================================================================
void SMESHGUI_SingleEditDlg::onOk()
{
// Assign filters VTK viewer and close dialog
//=======================================================================
void SMESHGUI_SingleEditDlg::onOk()
{
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
void SMESHGUI_SingleEditDlg::onClose()
{
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
void SMESHGUI_SingleEditDlg::onClose()
{
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- mySelection->ClearIObjects();
- disconnect( mySelection, 0, this, 0 );
- disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );
- SMESHGUI::GetSMESHGUI()->ResetState() ;
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->clearSelected();
+ disconnect(mySelectionMgr, 0, this, 0);
+ disconnect(mySMESHGUI, 0, this, 0);
+ mySMESHGUI->ResetState();
-
-static bool findTriangles(const SMDS_MeshNode * theNode1,
- const SMDS_MeshNode * theNode2,
- const SMDS_MeshElement*& theTria1,
- const SMDS_MeshElement*& theTria2)
+static bool findTriangles (const SMDS_MeshNode * theNode1,
+ const SMDS_MeshNode * theNode2,
+ const SMDS_MeshElement*& theTria1,
+ const SMDS_MeshElement*& theTria2)
SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator();
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator();
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
- SMDS_Mesh* aMesh = 0;
- if ( myActor )
- aMesh = myActor->GetObject()->GetMesh();
- if ( aMesh ) {
-
- myBusy = true; // block onSelectionDone()
- mySelection->ClearIObjects();
- mySelection->AddIObject( myActor->getIO() );
- myBusy = false;
-
- QStringList aListId = QStringList::split( "-", theNewText, false);
- if ( aListId.count() != 2 )
- return;
- const SMDS_MeshNode* a2Nodes[2];
- bool allOk = true;
- int i;
- for ( i = 0; i < aListId.count(); i++ ) {
- const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() );
- if ( n )
- a2Nodes[ i ] = n;
- else
- allOk = false;
- }
+ if(myActor){
+ if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
+ myBusy = true; // block onSelectionDone()
+ Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
+ SALOME_ListIO aList;
+ aList.Append(anIO);
+ mySelectionMgr->setSelectedObjects(aList,false);
+
+ TColStd_IndexedMapOfInteger selectedIndices;
+ TColStd_MapOfInteger newIndices;
+ mySelector->GetIndex(anIO,selectedIndices);
+ myBusy = false;
- // find a triangle and an edge nb
- const SMDS_MeshElement* tria[2];
- if (allOk &&
- a2Nodes[0] != a2Nodes[1] &&
- findTriangles( a2Nodes[0],
- a2Nodes[1],
- tria[0],
- tria[1])) {
+ QStringList aListId = QStringList::split("-", theNewText, false);
+ if (aListId.count() != 2)
+ return;
+
+ int i;
+ bool allOk = true;
+ const SMDS_MeshNode* a2Nodes[2];
+ for (i = 0; i < aListId.count(); i++) {
+ if(const SMDS_MeshNode *aNode = aMesh->FindNode(aListId[ i ].toInt()))
+ a2Nodes[ i ] = aNode;
+ else
+ allOk = false;
+ }
+
+ // find a triangle and an edge nb
+ const SMDS_MeshElement* tria[2];
+ allOk &= a2Nodes[0] != a2Nodes[1] && findTriangles(a2Nodes[0],a2Nodes[1],tria[0],tria[1]);
- mySelection->AddOrRemoveIndex (myActor->getIO(), tria[0]->GetID(), true, false);
-
- const SMDS_MeshNode* a3Nodes [3];
- SMDS_ElemIteratorPtr it;
- int edgeInd = 2;
- for (i = 0, it = tria[0]->nodesIterator(); it->more(); i++ ) {
- a3Nodes[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
- if ( i > 0 )
- if (( a3Nodes[ i ] == a2Nodes[ 0 ] && a3Nodes[ i - 1] == a2Nodes[ 1 ] ) ||
- ( a3Nodes[ i ] == a2Nodes[ 1 ] && a3Nodes[ i - 1] == a2Nodes[ 0 ] ) ) {
- edgeInd = i - 1;
- break;
- }
+ if(allOk)
+ {
+ newIndices.Add(tria[0]->GetID());
+
+ const SMDS_MeshNode* a3Nodes [3];
+ SMDS_ElemIteratorPtr it;
+ int edgeInd = 2;
+ for (i = 0, it = tria[0]->nodesIterator(); it->more(); i++) {
+ a3Nodes[ i ] = static_cast<const SMDS_MeshNode*>(it->next());
+ if (i > 0) {
+ allOk = (a3Nodes[ i ] == a2Nodes[ 0 ] && a3Nodes[ i - 1] == a2Nodes[ 1 ]) ||
+ (a3Nodes[ i ] == a2Nodes[ 1 ] && a3Nodes[ i - 1] == a2Nodes[ 0 ]);
+ if (allOk) {
+ edgeInd = i - 1;
+ break;
+ }
+ }
+ }
+ newIndices.Add(-edgeInd-1);
+
+ myOkBtn->setEnabled(true);
+ myApplyBtn->setEnabled(true);
// Purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_SingleEditDlg::onSelectionDone()
{
// Purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_SingleEditDlg::onSelectionDone()
{
- myActor = SMESH::FindActorByEntry( mySelection->firstIObject()->getEntry() );
- SMDS_Mesh* aMesh = 0;
- if ( myActor )
- aMesh = myActor->GetObject()->GetMesh();
- if ( !aMesh )
- return;
-
- if (SMESH::GetEdgeNodes( mySelection, anId1, anId2 ) >= 1 ) {
- QString aText = QString( "%1-%2" ).arg( anId1 ).arg( anId2 );
- myBusy = true;
- myEdge->setText( aText );
- myBusy = false;
-
- const SMDS_MeshElement* tria[2];
- if ( findTriangles( aMesh->FindNode( anId1 ), aMesh->FindNode( anId2 ), tria[0],tria[1]))
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ myActor = SMESH::FindActorByEntry(anIO->getEntry());
+ if(myActor){
+ TVisualObjPtr aVisualObj = myActor->GetObject();
+ if(SMDS_Mesh* aMesh = aVisualObj->GetMesh())
- myOkBtn->setEnabled( true );
- myApplyBtn->setEnabled( true );
+ const SMDS_MeshElement* tria[2];
+ if( SMESH::GetEdgeNodes( mySelector, aVisualObj, anId1, anId2 ) >= 1 &&
+ findTriangles( aMesh->FindNode( anId1 ), aMesh->FindNode( anId2 ), tria[0],tria[1] ) )
+ {
+ QString aText = QString("%1-%2").arg(anId1).arg(anId2);
+ myBusy = true;
+ myEdge->setText(aText);
+ myBusy = false;
+
+ myOkBtn->setEnabled(true);
+ myApplyBtn->setEnabled(true);
+ }
+ else
+ {
+ myEdge->clear();
+ }
// Purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_SingleEditDlg::onDeactivate()
{
// Purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_SingleEditDlg::onDeactivate()
{
- if ( !isEnabled() ) {
- SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog();
- // set selection mode
- QAD_Application::getDesktop()->SetSelectionMode( EdgeOfCellSelection, true );
- setEnabled( true );
+ if (!isEnabled()) {
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeOfCellSelection);
+ setEnabled(true);
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
// purpose : SLOT. Called when apply button is pressed
//=================================================================================
bool SMESHGUI_SingleEditDlg::onApply()
{
// purpose : SLOT. Called when apply button is pressed
//=================================================================================
bool SMESHGUI_SingleEditDlg::onApply()
{
- // get mesh, actor and nodes
- SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( mySelection->firstIObject() );
+ // get mesh, actor and nodes
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList);
- if ( aMesh->_is_nil() )
- {
- QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
- tr( "SMESH_ERROR" ), tr( "SMESHG_NO_MESH" ), QMessageBox::Ok );
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(aList.First());
+
+ if (aMesh->_is_nil()) {
+ SUIT_MessageBox::info1(SMESH::GetDesktop(mySMESHGUI),
+ tr("SMESH_ERROR"),
+ tr("SMESHG_NO_MESH"),
+ tr("SMESH_BUT_OK"));
- if ( aResult )
- {
- Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject();
- mySelection->ClearIObjects();
+ if (aResult) {
+ mySelector->ClearIndex();
+ mySelectionMgr->setSelectedObjects(aList, false);
-/*
- Class : SMESHGUI_TrianglesInversionDlg
- Description : Inversion of the diagonal of a pseudo-quadrangle formed by
- 2 neighboring triangles with 1 common edge
-*/
+/*!
+ * Class : SMESHGUI_TrianglesInversionDlg
+ * Description : Inversion of the diagonal of a pseudo-quadrangle formed by
+ * 2 neighboring triangles with 1 common edge
+ */
-SMESHGUI_TrianglesInversionDlg::SMESHGUI_TrianglesInversionDlg( QWidget* theParent,
- SALOME_Selection* theSelection,
- const char* theName )
-: SMESHGUI_SingleEditDlg( theParent, theSelection, theName )
+SMESHGUI_TrianglesInversionDlg
+::SMESHGUI_TrianglesInversionDlg(SMESHGUI* theModule,
+ const char* theName)
+: SMESHGUI_SingleEditDlg(theModule,theName)
-bool SMESHGUI_TrianglesInversionDlg::process(
- SMESH::SMESH_MeshEditor_ptr theMeshEditor, const int theId1, const int theId2 )
+bool SMESHGUI_TrianglesInversionDlg::process (SMESH::SMESH_MeshEditor_ptr theMeshEditor,
+ const int theId1, const int theId2)
-/*
- Class : SMESHGUI_UnionOfTwoTrianglesDlg
- Description : Construction of a quadrangle by deletion of the
- common border of 2 neighboring triangles
-*/
+/*!
+ * Class : SMESHGUI_UnionOfTwoTrianglesDlg
+ * Description : Construction of a quadrangle by deletion of the
+ * common border of 2 neighboring triangles
+ */
-SMESHGUI_UnionOfTwoTrianglesDlg::SMESHGUI_UnionOfTwoTrianglesDlg( QWidget* theParent,
- SALOME_Selection* theSelection,
- const char* theName )
-: SMESHGUI_SingleEditDlg( theParent, theSelection, theName )
+SMESHGUI_UnionOfTwoTrianglesDlg
+::SMESHGUI_UnionOfTwoTrianglesDlg(SMESHGUI* theModule,
+ const char* theName)
+: SMESHGUI_SingleEditDlg(theModule,theName)
-bool SMESHGUI_UnionOfTwoTrianglesDlg::process(
- SMESH::SMESH_MeshEditor_ptr theMeshEditor, const int theId1, const int theId2 )
+bool SMESHGUI_UnionOfTwoTrianglesDlg::process (SMESH::SMESH_MeshEditor_ptr theMeshEditor,
+ const int theId1, const int theId2)