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PAL10491. use GetAlgoState() instead of IsReadyToCompute()
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_SingleEditDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_SingleEditDlg.cxx
b/src/SMESHGUI/SMESHGUI_SingleEditDlg.cxx
index 223dbaad8a565864f3c31f4e8dbaec0b84519000..2787ba3cb24105c1af33a687ad8f0892aeb654c8 100755
(executable)
--- a/
src/SMESHGUI/SMESHGUI_SingleEditDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_SingleEditDlg.cxx
@@
-36,7
+36,7
@@
#include "SMESH_Actor.h"
#include "SMDS_Mesh.hxx"
#include "SMESH_Actor.h"
#include "SMDS_Mesh.hxx"
-#include "
Salome
App_SelectionMgr.h"
+#include "
Light
App_SelectionMgr.h"
#include "SUIT_ResourceMgr.h"
#include "SUIT_MessageBox.h"
#include "SUIT_Desktop.h"
#include "SUIT_ResourceMgr.h"
#include "SUIT_MessageBox.h"
#include "SUIT_Desktop.h"
@@
-507,7
+507,9
@@
bool SMESHGUI_SingleEditDlg::onApply()
// update actor
if (aResult) {
// update actor
if (aResult) {
+ mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects(aList, false);
mySelectionMgr->setSelectedObjects(aList, false);
+ onSelectionDone();
SMESH::UpdateView();
}
SMESH::UpdateView();
}