const SMDS_MeshNode * n = aMesh->FindNode(theNewText.toInt());
if (n) {
newIndices.Add(n->GetID());
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
const SMDS_MeshNode * n = aMesh->FindNode(theNewText.toInt());
if (n) {
newIndices.Add(n->GetID());
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);