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Migration to OpenCASCADE CMake configuration
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_SelectionOp.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_SelectionOp.cxx
b/src/SMESHGUI/SMESHGUI_SelectionOp.cxx
index daf2bf493ff5e4a499d2e05130a58e42b61b6543..2d69e85974dfa74cb1f82f4c27f535ddfe94e100 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_SelectionOp.cxx
+++ b/
src/SMESHGUI/SMESHGUI_SelectionOp.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-201
4
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-201
6
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-250,11
+250,11
@@
void SMESHGUI_SelectionOp::setSelectionMode( const Selection_Mode mode )
// Purpose : Highlight object in 3d viewer
//=======================================================================
void SMESHGUI_SelectionOp::highlight( const Handle( SALOME_InteractiveObject )& obj,
// Purpose : Highlight object in 3d viewer
//=======================================================================
void SMESHGUI_SelectionOp::highlight( const Handle( SALOME_InteractiveObject )& obj,
- const bool hilight, const bool immediately )
+ const bool hi
gh
light, const bool immediately )
{
SVTK_ViewWindow* wnd = viewWindow();
if( wnd )
{
SVTK_ViewWindow* wnd = viewWindow();
if( wnd )
- wnd->highlight( obj, hilight, immediately );
+ wnd->highlight( obj, hi
gh
light, immediately );
}
//=======================================================================
}
//=======================================================================