case SMESH_Actor::eCoincidentElems1D: mode = "eCoincidentElems1D"; break;
case SMESH_Actor::eCoincidentElems2D: mode = "eCoincidentElems2D"; break;
case SMESH_Actor::eCoincidentElems3D: mode = "eCoincidentElems3D"; break;
case SMESH_Actor::eCoincidentElems1D: mode = "eCoincidentElems1D"; break;
case SMESH_Actor::eCoincidentElems2D: mode = "eCoincidentElems2D"; break;
case SMESH_Actor::eCoincidentElems3D: mode = "eCoincidentElems3D"; break;