switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
if(CheckBoxMesh->isChecked())
aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, false);
else
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
if(CheckBoxMesh->isChecked())
aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, false);
else
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);