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restoring fam with old id
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_RemoveElementsDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_RemoveElementsDlg.cxx
b/src/SMESHGUI/SMESHGUI_RemoveElementsDlg.cxx
index 620996d18f42eb585650ddd95a902ab52e592a83..e8b27479e6238f279e2be6bcc8b103f9e85f9b48 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_RemoveElementsDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_RemoveElementsDlg.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-20
16
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-20
20
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-162,7
+162,7
@@
SMESHGUI_RemoveElementsDlg
SMESHGUI_RemoveElementsDlgLayout->addWidget(GroupC1);
SMESHGUI_RemoveElementsDlgLayout->addWidget(GroupButtons);
SMESHGUI_RemoveElementsDlgLayout->addWidget(GroupC1);
SMESHGUI_RemoveElementsDlgLayout->addWidget(GroupButtons);
- myHelpFileName = "removing_nodes_and_elements
_page.html#removing_elements_
anchor";
+ myHelpFileName = "removing_nodes_and_elements
.html#removing-elements-
anchor";
Init(); /* Initialisations */
}
Init(); /* Initialisations */
}
@@
-247,15
+247,13
@@
void SMESHGUI_RemoveElementsDlg::ClickOnApply()
} catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
} catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
- myEditCurrentArgument->clear();
- } catch (...){
- myEditCurrentArgument->clear();
+ } catch (...) {
}
}
+ myEditCurrentArgument->clear();
if (aResult) {
if (aResult) {
- myEditCurrentArgument->clear();
mySelector->ClearIndex();
mySelector->ClearIndex();
- SMESH::UpdateView();
+ SMESH::UpdateView(
/*withChildrenOfSelected=*/true
);
SMESHGUI::Modified();
}
}
SMESHGUI::Modified();
}
}
@@
-345,7
+343,7
@@
void SMESHGUI_RemoveElementsDlg::onTextChange(const QString& theNewText)
myNbOkElements = 0;
myNbOkElements = 0;
- // hilight entered elements
+ // hi
gh
light entered elements
if(myActor){
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
if(myActor){
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();