mySimulationList.clear();
for ( int i = 0; i < theMeshPreviewStruct.count(); i++ ) {
mySimulationList << new SMESHGUI_MeshEditPreview( SMESH::GetViewWindow( mySMESHGUI ) );
mySimulationList.clear();
for ( int i = 0; i < theMeshPreviewStruct.count(); i++ ) {
mySimulationList << new SMESHGUI_MeshEditPreview( SMESH::GetViewWindow( mySMESHGUI ) );