- if ( SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh.in() ) ) {
- if ( SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh() ) {
- if ( const SMDS_MeshNode* aNode = aMesh->FindNode( aText.toInt() ) ) {
- SpinBox_X->SetValue( aNode->X() );
- SpinBox_Y->SetValue( aNode->Y() );
- SpinBox_Z->SetValue( aNode->Z() );
+ if ( SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh.in() ) ) {
+ if ( SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh() ) {
+ if ( const SMDS_MeshNode* aNode = aMesh->FindNode( aText.toInt() ) ) {
+ SpinBox_X->SetValue( aNode->X() );
+ SpinBox_Y->SetValue( aNode->Y() );
+ SpinBox_Z->SetValue( aNode->Z() );