SMESH::long_array_var getIds();
void updateButtons();
void setSelectionMode();
virtual bool isIdValid( const int theID ) const;
virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& ) = 0;
SMESH::long_array_var getIds();
void updateButtons();
void setSelectionMode();
virtual bool isIdValid( const int theID ) const;
virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& ) = 0;