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Découpage de construitFissureGenerale
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_MeshOrderOp.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_MeshOrderOp.cxx
b/src/SMESHGUI/SMESHGUI_MeshOrderOp.cxx
index 1f7c71067b9ac6fd0a03ca3072a5d144523d3a52..4f459d435d7624e7b45ea44dc7f02962dde9488b 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_MeshOrderOp.cxx
+++ b/
src/SMESHGUI/SMESHGUI_MeshOrderOp.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-20
16
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-20
20
CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
@@
-24,6
+24,7
@@
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
// SALOME GUI includes
#include "SMESHGUI_MeshUtils.h"
// SALOME GUI includes
@@
-52,7
+53,7
@@
SMESHGUI_MeshOrderOp::SMESHGUI_MeshOrderOp()
{
myDlg = new SMESHGUI_MeshOrderDlg( desktop() );
{
myDlg = new SMESHGUI_MeshOrderDlg( desktop() );
- myHelpFileName = "constructing_meshes.html#mesh-order-anchor";
+ myHelpFileName = "constructing_meshes.html#
sub
mesh-order-anchor";
}
//================================================================================
}
//================================================================================
@@
-139,7
+140,10
@@
bool SMESHGUI_MeshOrderOp::onApply()
bool res = myMgr ? myMgr->SetMeshOrder() : false;
if( res )
bool res = myMgr ? myMgr->SetMeshOrder() : false;
if( res )
+ {
SMESHGUI::Modified();
SMESHGUI::Modified();
+ SMESH::UpdateView();
+ }
delete myMgr;
myMgr = 0;
delete myMgr;
myMgr = 0;
@@
-300,11
+304,6
@@
bool SMESHGUI_MeshOrderMgr::SetMeshOrder( const ListListId& theListListIds )
}
}
}
}
- // is it enough to set modified attribute on root mesh objects only?
- // it is seems that modifcation flag will be set on child submeshes
- // automatically (see SMESH::ModifiedMesh for details)
- SMESH::ModifiedMesh( aMeshSObj, false, false );
-
SMESH::submesh_array_array_var meshOrder = new SMESH::submesh_array_array();
meshOrder->length(theListListIds.count() );
ListListId::const_iterator it = theListListIds.constBegin();
SMESH::submesh_array_array_var meshOrder = new SMESH::submesh_array_array();
meshOrder->length(theListListIds.count() );
ListListId::const_iterator it = theListListIds.constBegin();