+ //min edge length
+ afunctor.reset( new SMESH::Controls::Length2D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* minEdgeItem = createItem( cntrItem, Bold );
+ minEdgeItem->setText( 0, tr( "MIN_ELEM_EDGE" ));
+ SMESH::Controls::TSequenceOfXYZ points;
+ afunctor->GetPoints( e, points ); // "non-standard" way, to make it work for all elem types
+ minEdgeItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( points )) );
+