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INT PAL 0053067: Algorithm disable in "Edit mesh" dialog
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_MeshEditPreview.h
diff --git
a/src/SMESHGUI/SMESHGUI_MeshEditPreview.h
b/src/SMESHGUI/SMESHGUI_MeshEditPreview.h
index 7091999f35c9bde3d99af294e430e9fd78438341..a506a371800e07f079d93872067cb06802ee49b3 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_MeshEditPreview.h
+++ b/
src/SMESHGUI/SMESHGUI_MeshEditPreview.h
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-201
3
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-201
5
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-6,7
+6,7
@@
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License
, or (at your option) any later version
.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@@
-32,9
+32,10
@@
#include <gp_Ax1.hxx>
#include <gp_Pnt.hxx>
#include <gp_Ax1.hxx>
#include <gp_Pnt.hxx>
+class SALOME_Actor;
class SVTK_ViewWindow;
class SVTK_ViewWindow;
+class vtkTextActor;
class vtkUnstructuredGrid;
class vtkUnstructuredGrid;
-class SALOME_Actor;
namespace SMESH
{
namespace SMESH
{
@@
-51,8
+52,8
@@
class SMESHGUI_EXPORT SMESHGUI_MeshEditPreview
vtkUnstructuredGrid* myGrid;
SALOME_Actor* myPreviewActor;
vtkUnstructuredGrid* myGrid;
SALOME_Actor* myPreviewActor;
- std::vector<gp_Pnt> myUnitArrowPnts;
-
int myNbArrow
s;
+ std::vector<gp_Pnt>
myUnitArrowPnts;
+
std::vector<vtkTextActor*> myLabelActor
s;
public:
SMESHGUI_MeshEditPreview( SVTK_ViewWindow* );
public:
SMESHGUI_MeshEditPreview( SVTK_ViewWindow* );
@@
-63,10
+64,11
@@
public:
void SetVisibility( bool );
void SetColor( double, double, double );
void SetVisibility( bool );
void SetColor( double, double, double );
- void SetArrowShapeAndNb( int nbArrows,
- double headLength,
- double headRadius,
- double start=0.);
+ void SetArrowShapeAndNb( int nbArrows,
+ double headLength,
+ double headRadius,
+ double start=0.,
+ const char* labels=0);
void SetArrows( const gp_Ax1* axes,
double length);
void SetArrows( const gp_Ax1* axes,
double length);