- void SetData (const SMESH::MeshPreviewStruct* theMeshPreviewStruct);
-
- void SetVisibility (bool theVisibility);
-
- void SetColor(double R, double G, double B);
-
- SALOME_Actor* GetActor() { return myPreviewActor; }
-
+ void SetData( const SMESH::MeshPreviewStruct* );
+ void SetVisibility( bool );
+ void SetColor( double, double, double );
+ SALOME_Actor* GetActor() const;