Salome HOME
projects
/
modules
/
smesh.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
update of messages
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_MeshEditPreview.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_MeshEditPreview.cxx
b/src/SMESHGUI/SMESHGUI_MeshEditPreview.cxx
index ea861e8ed811d2e1fb8222c6c54f52e3d2fec86e..ef9ac22ad31e41cc782d610860acdbb2ec97c600 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_MeshEditPreview.cxx
+++ b/
src/SMESHGUI/SMESHGUI_MeshEditPreview.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-201
3
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-201
4
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-6,7
+6,7
@@
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License
, or (at your option) any later version
.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@@
-103,15
+103,15
@@
SMESHGUI_MeshEditPreview::~SMESHGUI_MeshEditPreview()
{
myGrid->Delete();
{
myGrid->Delete();
- myViewWindow->RemoveActor(myPreviewActor);
- myPreviewActor->Delete();
-
for ( size_t iA = 0; iA < myLabelActors.size(); ++iA )
if ( myLabelActors[iA] )
{
myPreviewActor->GetRenderer()->RemoveActor( myLabelActors[iA] );
myLabelActors[iA]->Delete();
}
for ( size_t iA = 0; iA < myLabelActors.size(); ++iA )
if ( myLabelActors[iA] )
{
myPreviewActor->GetRenderer()->RemoveActor( myLabelActors[iA] );
myLabelActors[iA]->Delete();
}
+
+ myViewWindow->RemoveActor(myPreviewActor);
+ myPreviewActor->Delete();
}
//================================================================================
}
//================================================================================