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naming param in method declaration
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_MakeNodeAtPointDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx
b/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx
index f578c1c2f504ded1d79b6efeaab9f82d2c9c0031..5c06fe86fed9469c0ce96262bedc3558de69d141 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-20
15
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-20
20
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-355,7
+355,7
@@
SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
mySMESHGUI = 0;
myDlg = new SMESHGUI_MakeNodeAtPointDlg;
myFilter = 0;
mySMESHGUI = 0;
myDlg = new SMESHGUI_MakeNodeAtPointDlg;
myFilter = 0;
- myHelpFileName = "mesh_through_point
_page
.html";
+ myHelpFileName = "mesh_through_point.html";
myNoPreview = false;
myUpdateDestination = false;
myNoPreview = false;
myUpdateDestination = false;
@@
-493,7
+493,7
@@
void SMESHGUI_MakeNodeAtPointOp::stopOperation()
bool SMESHGUI_MakeNodeAtPointOp::onApply()
{
bool SMESHGUI_MakeNodeAtPointOp::onApply()
{
- if( isStudyLocked() )
+ if(
SMESHGUI::
isStudyLocked() )
return false;
if ( !myMeshActor ) {
return false;
if ( !myMeshActor ) {
@@
-528,7
+528,7
@@
bool SMESHGUI_MakeNodeAtPointOp::onApply()
if (aMeshEditor->_is_nil())
return true;
if (aMeshEditor->_is_nil())
return true;
- aMesh->SetParameters( aParameters.join(":").to
Latin1
().constData() );
+ aMesh->SetParameters( aParameters.join(":").to
Utf8
().constData() );
bool ok;
int anId = myDlg->myId->text().toInt( &ok );
bool ok;
int anId = myDlg->myId->text().toInt( &ok );
@@
-811,9
+811,9
@@
void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
if (!mySimulation)
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
// display data
if (!mySimulation)
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
// display data
- if (
aMeshPreviewStruct.operator->
() )
+ if (
& aMeshPreviewStruct.in
() )
{
{
- mySimulation->SetData(
aMeshPreviewStruct._retn()
);
+ mySimulation->SetData(
aMeshPreviewStruct.in()
);
}
else
{
}
else
{