- connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- connect(myDlg->myDestDX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
- connect(myDlg->myDestDY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
- connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
- connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
- connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
+ connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestDX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myDestDY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myId, SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
+ connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)), SLOT(redisplayPreview()));
+ connect(myDlg->myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(redisplayPreview()));