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Merge branch 'master' into gni/adaptation
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_Make2DFrom3DOp.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_Make2DFrom3DOp.cxx
b/src/SMESHGUI/SMESHGUI_Make2DFrom3DOp.cxx
index f03216cbe343847b62b0818843895251ec3f15b0..ceff2a4d242ca5f02b627949e3e4eb30df434794 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_Make2DFrom3DOp.cxx
+++ b/
src/SMESHGUI/SMESHGUI_Make2DFrom3DOp.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-20
16
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-20
20
CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
@@
-316,7
+316,7
@@
void SMESHGUI_Make2DFrom3DOp::selectionDone()
}
}
}
}
-SUIT_SelectionFilter* SMESHGUI_Make2DFrom3DOp::createFilter( const int
theId
) const
+SUIT_SelectionFilter* SMESHGUI_Make2DFrom3DOp::createFilter( const int
/*theId*/
) const
{
SMESHGUI_Make2DFrom3DOp* me = (SMESHGUI_Make2DFrom3DOp*) this;
{
SMESHGUI_Make2DFrom3DOp* me = (SMESHGUI_Make2DFrom3DOp*) this;
@@
-469,7
+469,10
@@
bool SMESHGUI_Make2DFrom3DOp::compute2DMesh( QStringList& theEntryList )
for ( int i = 0; i < entries.count(); ++i )
if ( SMESH_Actor* actor = SMESH::FindActorByEntry( entries[i].toUtf8().constData() ))
for ( int i = 0; i < entries.count(); ++i )
if ( SMESH_Actor* actor = SMESH::FindActorByEntry( entries[i].toUtf8().constData() ))
- SMESH::Update(actor->getIO(),actor->GetVisibility());
+ {
+ actor->SetEntityMode( actor->GetEntityMode() | SMESH_Actor::eFaces );
+ SMESH::Update( actor->getIO(), actor->GetVisibility() );
+ }
SMESH::RepaintCurrentView();
}
}
SMESH::RepaintCurrentView();
}
}