+ ADAPTATION_MODE aMode;
+ int nbVolumes = myMesh->NbVolumes();
+ int nbFaces = myMesh->NbFaces();
+ if(nbFaces > 0 && nbVolumes > 0) aMode = ADAPTATION_MODE::BOTH;
+ else if(nbFaces > 0) aMode = ADAPTATION_MODE::SURFACE;
+ else aMode = ADAPTATION_MODE::VOLUME;
+ emit myArgs->meshDimSignal(aMode);