- case 0: anActor->SetNodeColor( aColor.R, aColor.G, aColor.B ); break;
- case 1: anActor->SetEdgeColor( aColor.R, aColor.G, aColor.B ); break;
- case 2:
- case 3:
- {
- QColor c;
- int delta;
+ case grpNodeSelection: anActor->SetNodeColor( aColor.R, aColor.G, aColor.B ); break;
+ case grp0DSelection: anActor->Set0DColor ( aColor.R, aColor.G, aColor.B ); break;
+ case grpBallSelection: anActor->SetBallColor( aColor.R, aColor.G, aColor.B ); break;
+ case grpEdgeSelection: anActor->SetEdgeColor( aColor.R, aColor.G, aColor.B ); break;
+ case grpVolumeSelection:
+ SMESH::GetColor("SMESH", "volume_color", c , delta, "255,0,170|-100");
+ anActor->SetVolumeColor( aColor.R, aColor.G, aColor.B, delta ); break;
+ break;
+ case grpFaceSelection:
+ default: