+ if ( isConversion ) { // need to reset TVisualObj and actor
+ Handle(SALOME_InteractiveObject) anIO = anActor->getIO();
+ SMESH::RemoveVisualObjectWithActors( anIO->getEntry(), true );
+ SMESH::Update( anIO,true);
+ myActorsList.clear();
+ anActor = SMESH::FindActorByEntry( anIO->getEntry() );
+ if ( !anActor ) return false;
+ myActorsList.append( anActor );
+ }