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MeshFormatWriter and MeshFormaReader are in MEDCOUPLING namespace
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_FilterDlg.h
diff --git
a/src/SMESHGUI/SMESHGUI_FilterDlg.h
b/src/SMESHGUI/SMESHGUI_FilterDlg.h
old mode 100755
(executable)
new mode 100644
(file)
index
50dabda
..
1240b7e
--- a/
src/SMESHGUI/SMESHGUI_FilterDlg.h
+++ b/
src/SMESHGUI/SMESHGUI_FilterDlg.h
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-20
15
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-20
20
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-45,22
+45,23
@@
#include CORBA_SERVER_HEADER(SMESH_Filter)
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_Filter)
#include CORBA_SERVER_HEADER(SMESH_Mesh)
-class
QFrame
;
+class
LightApp_SelectionMgr
;
class QButtonGroup;
class QCheckBox;
class QButtonGroup;
class QCheckBox;
+class QFrame;
class QGroupBox;
class QPushButton;
class QGroupBox;
class QPushButton;
+class QStackedWidget;
class QTableWidget;
class QTableWidgetItem;
class QTableWidget;
class QTableWidgetItem;
-class QStackedWidget;
-class LightApp_SelectionMgr;
class SMESHGUI;
class SMESHGUI_FilterLibraryDlg;
class SMESHGUI;
class SMESHGUI_FilterLibraryDlg;
+class SMESH_Actor;
class SVTK_Selector;
/*!
* Class : SMESHGUI_FilterTable
class SVTK_Selector;
/*!
* Class : SMESHGUI_FilterTable
- * Description : Frame containig
+ * Description : Frame containi
n
g
* - Button group for switching entity type
* - Table for displaying filter criterions
* - Buttons for editing table
* - Button group for switching entity type
* - Table for displaying filter criterions
* - Buttons for editing table
@@
-282,6
+283,7
@@
private:
void setIdsToWg( QWidget*, const QList<int>& );
Selection_Mode getSelMode( const int ) const;
void updateSelection();
void setIdsToWg( QWidget*, const QList<int>& );
Selection_Mode getSelMode( const int ) const;
void updateSelection();
+ SMESH_Actor* getActor();
private:
// widgets
private:
// widgets