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0021382: EDF 1985 SMESH: Read/write of .mesh files (GMF format)
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_Filter.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_Filter.cxx
b/src/SMESHGUI/SMESHGUI_Filter.cxx
index 6c057090365849d9ad90e1e9a4f27f0b36d9110b..c011b9606c4d1414ea939ac53e41ce5372f91757 100755
(executable)
--- a/
src/SMESHGUI/SMESHGUI_Filter.cxx
+++ b/
src/SMESHGUI/SMESHGUI_Filter.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-201
1
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-201
2
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-107,8
+107,8
@@
bool SMESHGUI_PredicateFilter::IsObjValid( const int theObjId ) const
if ( myActor == 0 || myPred->_is_nil() )
return false;
if ( myActor == 0 || myPred->_is_nil() )
return false;
- SMESH_Actor* anActor =
( SMESH_Actor* )myActor
;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor =
dynamic_cast< SMESH_Actor* >( myActor )
;
+ if (
!anActor ||
anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
@@
-211,8
+211,8
@@
bool SMESHGUI_QuadrangleFilter::IsValid( const int theCellId ) const
if ( myActor == 0 )
return false;
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor =
( SMESH_Actor* )myActor
;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor =
dynamic_cast< SMESH_Actor* >( myActor )
;
+ if (
!anActor ||
anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
@@
-231,8
+231,8
@@
bool SMESHGUI_QuadrangleFilter::IsObjValid( const int theObjId ) const
if ( myActor == 0 )
return false;
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor =
( SMESH_Actor* )myActor
;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor =
dynamic_cast< SMESH_Actor* >( myActor )
;
+ if (
!anActor ||
anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
@@
-290,8
+290,8
@@
bool SMESHGUI_TriangleFilter::IsValid( const int theCellId ) const
if ( myActor == 0 )
return false;
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor =
( SMESH_Actor* )myActor
;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor =
dynamic_cast< SMESH_Actor* >( myActor )
;
+ if (
!anActor ||
anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
@@
-310,8
+310,8
@@
bool SMESHGUI_TriangleFilter::IsObjValid( const int theObjId ) const
if ( myActor == 0 )
return false;
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor =
( SMESH_Actor* )myActor
;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor =
dynamic_cast< SMESH_Actor* >( myActor )
;
+ if (
!anActor ||
anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
@@
-368,8
+368,8
@@
bool SMESHGUI_FacesFilter::IsValid( const int theCellId ) const
if ( myActor == 0 )
return false;
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor =
( SMESH_Actor* )myActor
;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor =
dynamic_cast< SMESH_Actor* >( myActor )
;
+ if (
!anActor ||
anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
@@
-387,8
+387,8
@@
bool SMESHGUI_FacesFilter::IsObjValid( const int theObjId ) const
if ( myActor == 0 )
return false;
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor =
( SMESH_Actor* )myActor
;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor =
dynamic_cast< SMESH_Actor* >( myActor )
;
+ if (
!anActor ||
anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
@@
-442,11
+442,11
@@
SMESHGUI_VolumesFilter::~SMESHGUI_VolumesFilter()
//=======================================================================
bool SMESHGUI_VolumesFilter::IsValid( const int theCellId ) const
{
//=======================================================================
bool SMESHGUI_VolumesFilter::IsValid( const int theCellId ) const
{
- if ( myActor == 0 )
+ if ( myActor == 0
|| theCellId < 1
)
return false;
return false;
- SMESH_Actor* anActor =
( SMESH_Actor* )myActor
;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor =
dynamic_cast< SMESH_Actor* >( myActor )
;
+ if (
!anActor ||
anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
@@
-464,8
+464,8
@@
bool SMESHGUI_VolumesFilter::IsObjValid( const int theObjId ) const
if ( myActor == 0 )
return false;
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor =
( SMESH_Actor* )myActor
;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor =
dynamic_cast< SMESH_Actor* >( myActor )
;
+ if (
!anActor ||
anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();