+ */
+
+ bool NeedGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
+ SMESH::ElementType ElemType = SMESH::FACE;
+ if( GetConstructorId() == 0 )
+ ElemType = SMESH::EDGE;
+ if( !MeshCheck->isChecked() ) {
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathX(anElementsId, myPath, aNodeStart, AnglesGrp->isChecked(),
+ anAngles, LinearAnglesCheck->isChecked(),
+ BasePointGrp->isChecked(), aBasePoint,
+ NeedGroups, ElemType, retVal);
+ }
+ else {
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathObjX(myIDSource, myPath, aNodeStart, AnglesGrp->isChecked(),
+ anAngles, LinearAnglesCheck->isChecked(),
+ BasePointGrp->isChecked(), aBasePoint,
+ NeedGroups, ElemType, retVal);
+ }
+