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fix selection by id entering, fix shape dim definition
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_ExtrusionAlongPathDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.cxx
b/src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.cxx
index 45c96260b6f1f42bb7e3a006edebc1ed200abc31..7b68e4817fa855e564b75c407b77bf7261e8564f 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.cxx
@@
-640,7
+640,8
@@
bool SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
}
//mySelectionMgr->clearSelected();
}
//mySelectionMgr->clearSelected();
- SMESH::UpdateView();
+ SMESH::Update( myMeshActor->getIO(), myMeshActor->GetVisibility() );
+ //SMESH::UpdateView();
Init(false);
ConstructorsClicked(GetConstructorId());
return true;
Init(false);
ConstructorsClicked(GetConstructorId());
return true;
@@
-861,8
+862,12
@@
void SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument()
// try to get shape from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
// try to get shape from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
+ SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPathMesh);
+ if ( !aPathActor )
+ return;
+
QString aString;
QString aString;
- int aNbUnits = SMESH::GetNameOfSelectedElements(mySelector,
myMes
hActor->getIO(), aString);
+ int aNbUnits = SMESH::GetNameOfSelectedElements(mySelector,
aPat
hActor->getIO(), aString);
if (aNbUnits == 1)
StartPointLineEdit->setText(aString.stripWhiteSpace());
if (aNbUnits == 1)
StartPointLineEdit->setText(aString.stripWhiteSpace());