- connect( OkButton, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
- connect( CloseButton, SIGNAL( clicked() ), this, SLOT( reject() ) ) ;
- connect( ApplyButton, SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
-
- connect( AddAngleButton, SIGNAL( clicked() ), this, SLOT( OnAngleAdded() ) );
- connect( RemoveAngleButton, SIGNAL( clicked() ), this, SLOT( OnAngleRemoved() ) );
-
- connect( ElementsTypeGrp, SIGNAL( clicked( int ) ), SLOT( TypeChanged( int ) ) );
-
- connect( SelectElementsButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( SelectPathMeshButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( SelectPathShapeButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( SelectStartPointButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( SelectBasePointButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
-
- connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
- connect( mySMESHGUI, SIGNAL( SignalCloseAllDialogs() ), this, SLOT( reject() ) ) ;
-
- connect( ElementsLineEdit, SIGNAL( textChanged( const QString& ) ),
- SLOT( onTextChange( const QString& ) ) );
- connect( StartPointLineEdit, SIGNAL( textChanged( const QString& ) ),
- SLOT( onTextChange( const QString& ) ) );
-
- connect( MeshCheck, SIGNAL( toggled( bool ) ), SLOT( onSelectMesh() ) );
- connect( AnglesCheck, SIGNAL( toggled( bool ) ), SLOT( onAnglesCheck() ) );
- connect( BasePointCheck, SIGNAL( toggled( bool ) ), SLOT( onBasePointCheck() ) );
-
- AnglesList->installEventFilter( this );
- ElementsLineEdit->installEventFilter( this );
- StartPointLineEdit->installEventFilter( this );
- XSpin->editor()->installEventFilter( this );
- YSpin->editor()->installEventFilter( this );
- ZSpin->editor()->installEventFilter( this );
+ connect(OkButton, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
+ connect(CloseButton, SIGNAL(clicked()), this, SLOT(reject()));
+ connect(ApplyButton, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+
+ connect(AddAngleButton, SIGNAL(clicked()), this, SLOT(OnAngleAdded()));
+ connect(RemoveAngleButton, SIGNAL(clicked()), this, SLOT(OnAngleRemoved()));
+
+ connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
+
+ connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SelectPathMeshButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SelectPathShapeButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SelectStartPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SelectBasePointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
+
+ connect(ElementsLineEdit, SIGNAL(textChanged(const QString&)),
+ SLOT(onTextChange(const QString&)));
+ connect(StartPointLineEdit, SIGNAL(textChanged(const QString&)),
+ SLOT(onTextChange(const QString&)));
+
+ connect(MeshCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
+ connect(AnglesCheck, SIGNAL(toggled(bool)), SLOT(onAnglesCheck()));
+ connect(BasePointCheck, SIGNAL(toggled(bool)), SLOT(onBasePointCheck()));
+
+ AnglesList->installEventFilter(this);
+ ElementsLineEdit->installEventFilter(this);
+ StartPointLineEdit->installEventFilter(this);
+ XSpin->editor()->installEventFilter(this);
+ YSpin->editor()->installEventFilter(this);
+ ZSpin->editor()->installEventFilter(this);