disconnect( aSender, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) );
aSender->setChecked( true );
connect( aSender, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) );
disconnect( aSender, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) );
aSender->setChecked( true );
connect( aSender, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) );