{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
aViewWindow->SetSelectionMode( ActorSelection );
disconnect( mySelectionMgr, 0, this, 0 );
disconnect( mySMESHGUI, 0, this, 0 );
mySMESHGUI->ResetState();
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
aViewWindow->SetSelectionMode( ActorSelection );
disconnect( mySelectionMgr, 0, this, 0 );
disconnect( mySMESHGUI, 0, this, 0 );
mySMESHGUI->ResetState();