+ if ( GEOM_Actor* anActor = getActor( exp.Current() ) ) {
+ int UNbIsos = resMgr->integerValue( "Geometry", "iso_number_u", 1);
+ int VNbIsos = resMgr->integerValue( "Geometry", "iso_number_v", 1);
+ int aNbIsos[2] = { UNbIsos ? UNbIsos : 1, VNbIsos ? VNbIsos : 1 };
+ anActor->SetNbIsos( aNbIsos );