SMESH::SMESH_IDSource_var aSubMeshObj =
SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( smSObj );
SMESH_Actor *anActor = SMESH::FindActorByObject( aSubMeshObj );
SMESH::SMESH_IDSource_var aSubMeshObj =
SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( smSObj );
SMESH_Actor *anActor = SMESH::FindActorByObject( aSubMeshObj );
SMESH::SMESH_IDSource_var aGroupObj =
SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( aGroupSO );
SMESH_Actor *anActor = SMESH::FindActorByObject( aGroupObj );
SMESH::SMESH_IDSource_var aGroupObj =
SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( aGroupSO );
SMESH_Actor *anActor = SMESH::FindActorByObject( aGroupObj );
SMESH::UpdateView( SMESH::eDisplay, entry.c_str() );
if ( SVTK_ViewWindow* vtkWnd = SMESH::GetVtkViewWindow(SMESH::GetActiveWindow() ))
SMESH::UpdateView( SMESH::eDisplay, entry.c_str() );
if ( SVTK_ViewWindow* vtkWnd = SMESH::GetVtkViewWindow(SMESH::GetActiveWindow() ))
// look for myMainShape in the table
for ( int r = 0, nr = table()->rowCount(); r < nr; ++r ) {
if ( table()->item( r, COL_SHAPEID )->text() == "1" ) {
// look for myMainShape in the table
for ( int r = 0, nr = table()->rowCount(); r < nr; ++r ) {
if ( table()->item( r, COL_SHAPEID )->text() == "1" ) {
CORBA::String_var name = so->GetName();
CORBA::String_var entry = so->GetID();
QString shapeText = QString("%1 (%2)").arg( name.in() ).arg( entry.in() );
CORBA::String_var name = so->GetName();
CORBA::String_var entry = so->GetID();
QString shapeText = QString("%1 (%2)").arg( name.in() ).arg( entry.in() );