prop->SetPointSize( aPointSize * 3 );
prop->SetColor( 250, 0, 250 );
myBadMeshDisplayer->GetActor()->SetProperty( prop );
prop->SetPointSize( aPointSize * 3 );
prop->SetColor( 250, 0, 250 );
myBadMeshDisplayer->GetActor()->SetProperty( prop );
SMESH::MeshPreviewStruct_var previewData =
gen->Precompute(myMesh, myMainShape, (SMESH::Dimension)dim, aShapesId);
SMESH::MeshPreviewStruct_var previewData =
gen->Precompute(myMesh, myMainShape, (SMESH::Dimension)dim, aShapesId);
// append shape indices with computed mesh entities
for ( int i = 0, n = aShapesId->length(); i < n; i++ )
myMapShapeId[ aShapesId[ i ] ] = 0;
// append shape indices with computed mesh entities
for ( int i = 0, n = aShapesId->length(); i < n; i++ )
myMapShapeId[ aShapesId[ i ] ] = 0;