{
QString name = GEOMBase::GetDefaultName( SMESH::shapeTypeName( myMainShape, "MAIN_SHAPE" ));
SALOMEDS::SObject_wrap so = geomGen->AddInStudy( myMainShape,
{
QString name = GEOMBase::GetDefaultName( SMESH::shapeTypeName( myMainShape, "MAIN_SHAPE" ));
SALOMEDS::SObject_wrap so = geomGen->AddInStudy( myMainShape,
GEOM::GEOM_Object::_nil());
// look for myMainShape in the table
for ( int r = 0, nr = table()->rowCount(); r < nr; ++r ) {
GEOM::GEOM_Object::_nil());
// look for myMainShape in the table
for ( int r = 0, nr = table()->rowCount(); r < nr; ++r ) {
}
QString name = GEOMBase::GetDefaultName( SMESH::shapeTypeName( shape, "ERROR_SHAPE" ));
SALOMEDS::SObject_wrap so = geomGen->AddInStudy( shape,
}
QString name = GEOMBase::GetDefaultName( SMESH::shapeTypeName( shape, "ERROR_SHAPE" ));
SALOMEDS::SObject_wrap so = geomGen->AddInStudy( shape,
prop->SetPointSize( aPointSize * 3 );
prop->SetColor( 250, 0, 250 );
myBadMeshDisplayer->GetActor()->SetProperty( prop );
prop->SetPointSize( aPointSize * 3 );
prop->SetColor( 250, 0, 250 );
myBadMeshDisplayer->GetActor()->SetProperty( prop );
else grName = "bad mesh of " + grName;
SMESH::SMESH_Gen_var gen = getSMESHGUI()->GetSMESHGen();
SMESH::ListOfGroups_var groups
else grName = "bad mesh of " + grName;
SMESH::SMESH_Gen_var gen = getSMESHGUI()->GetSMESHGen();
SMESH::ListOfGroups_var groups
update( UF_ObjBrowser | UF_Model );
if( LightApp_Application* anApp = dynamic_cast<LightApp_Application*>( application() ))
{
update( UF_ObjBrowser | UF_Model );
if( LightApp_Application* anApp = dynamic_cast<LightApp_Application*>( application() ))
{
SMESH::MeshPreviewStruct_var previewData =
gen->Precompute(myMesh, myMainShape, (SMESH::Dimension)dim, aShapesId);
SMESH::MeshPreviewStruct_var previewData =
gen->Precompute(myMesh, myMainShape, (SMESH::Dimension)dim, aShapesId);
// append shape indices with computed mesh entities
for ( int i = 0, n = aShapesId->length(); i < n; i++ )
myMapShapeId[ aShapesId[ i ] ] = 0;
// append shape indices with computed mesh entities
for ( int i = 0, n = aShapesId->length(); i < n; i++ )
myMapShapeId[ aShapesId[ i ] ] = 0;