- WFlags fl = 0 );
-
- float getDistance() {return (float)SpinBoxDistance->GetValue();}
- void setDistance( const float theDistance) {SpinBoxDistance->SetValue(theDistance);}
- double getRotation1() {return SpinBoxRot1->GetValue();}
- double getRotation2() {return SpinBoxRot2->GetValue();}
- void setRotation( const double theRot1, const double theRot2 );
- void Sinchronize();
-
+ WFlags fl = 0);
+
+ float getDistance() { return (float)SpinBoxDistance->GetValue(); }
+ void setDistance (const float theDistance) { SpinBoxDistance->SetValue(theDistance); }
+ double getRotation1() { return SpinBoxRot1->GetValue(); }
+ double getRotation2() { return SpinBoxRot2->GetValue(); }
+ void setRotation (const double theRot1, const double theRot2);
+ void Sinchronize();
+