Salome HOME
projects
/
modules
/
smesh.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Merge branch 'V8_4_BR'
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_AddQuadraticElementDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx
b/src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx
index 4193be407c39abb92198d6e1f6867f1f2446423f..8d3db666c52f99f3e5503b9462a40edacb50d0ab 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx
@@
-546,67
+546,67
@@
void SMESHGUI_AddQuadraticElementDlg::Init()
case SMDSEntity_Quad_Edge:
aNumRows = 1;
myNbCorners = 2;
case SMDSEntity_Quad_Edge:
aNumRows = 1;
myNbCorners = 2;
- myHelpFileName = "adding_quadratic_elements
_page
.html#?"; //Adding_edges
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_edges
break;
case SMDSEntity_Quad_Triangle:
aNumRows = 3;
myNbCorners = 3;
break;
case SMDSEntity_Quad_Triangle:
aNumRows = 3;
myNbCorners = 3;
- myHelpFileName = "adding_quadratic_elements
_page
.html#?"; //Adding_triangles
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_triangles
break;
case SMDSEntity_BiQuad_Triangle:
aNumRows = 3;
myNbCorners = 3;
myNbCenterNodes = 1;
break;
case SMDSEntity_BiQuad_Triangle:
aNumRows = 3;
myNbCorners = 3;
myNbCenterNodes = 1;
- myHelpFileName = "adding_quadratic_elements
_page
.html#?"; //Adding_triangles
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_triangles
break;
case SMDSEntity_Quad_Quadrangle:
aNumRows = 4;
myNbCorners = 4;
break;
case SMDSEntity_Quad_Quadrangle:
aNumRows = 4;
myNbCorners = 4;
- myHelpFileName = "adding_quadratic_elements
_page
.html#?"; //Adding_quadrangles
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_quadrangles
break;
case SMDSEntity_BiQuad_Quadrangle:
aNumRows = 4;
myNbCorners = 4;
myNbCenterNodes = 1;
break;
case SMDSEntity_BiQuad_Quadrangle:
aNumRows = 4;
myNbCorners = 4;
myNbCenterNodes = 1;
- myHelpFileName = "adding_quadratic_elements
_page
.html#?"; //Adding_quadrangles
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_quadrangles
break;
case SMDSEntity_Quad_Polygon:
aNumRows = 5;
myNbCorners = 0; // no limit
break;
case SMDSEntity_Quad_Polygon:
aNumRows = 5;
myNbCorners = 0; // no limit
- myHelpFileName = "adding_quadratic_elements
_page
.html#?"; //Adding_polygons
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_polygons
break;
case SMDSEntity_Quad_Tetra:
aNumRows = 6;
myNbCorners = 4;
break;
case SMDSEntity_Quad_Tetra:
aNumRows = 6;
myNbCorners = 4;
- myHelpFileName = "adding_quadratic_elements
_page
.html#?"; //Adding_tetrahedrons
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_tetrahedrons
break;
case SMDSEntity_Quad_Pyramid:
aNumRows = 8;
myNbCorners = 5;
break;
case SMDSEntity_Quad_Pyramid:
aNumRows = 8;
myNbCorners = 5;
- myHelpFileName = "adding_quadratic_elements
_page
.html#?"; //Adding_pyramids
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_pyramids
break;
case SMDSEntity_Quad_Penta:
aNumRows = 9;
myNbCorners = 6;
break;
case SMDSEntity_Quad_Penta:
aNumRows = 9;
myNbCorners = 6;
- myHelpFileName = "adding_quadratic_elements
_page
.html#?"; //Adding_pentahedrons
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_pentahedrons
break;
case SMDSEntity_BiQuad_Penta:
aNumRows = 9;
myNbCorners = 6;
myNbMidFaceNodes = 3;
break;
case SMDSEntity_BiQuad_Penta:
aNumRows = 9;
myNbCorners = 6;
myNbMidFaceNodes = 3;
- myHelpFileName = "adding_quadratic_elements
_page
.html#?"; //Adding_pentahedrons
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_pentahedrons
break;
case SMDSEntity_Quad_Hexa:
aNumRows = 12;
myNbCorners = 8;
break;
case SMDSEntity_Quad_Hexa:
aNumRows = 12;
myNbCorners = 8;
- myHelpFileName = "adding_quadratic_elements
_page
.html#?"; //Adding_hexahedrons
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_hexahedrons
break;
case SMDSEntity_TriQuad_Hexa:
aNumRows = 12;
myNbCorners = 8;
myNbMidFaceNodes = 6;
myNbCenterNodes = 1;
break;
case SMDSEntity_TriQuad_Hexa:
aNumRows = 12;
myNbCorners = 8;
myNbMidFaceNodes = 6;
myNbCenterNodes = 1;
- myHelpFileName = "adding_quadratic_elements
_page
.html#?"; //Adding_hexahedrons
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_hexahedrons
break;
default:;
}
break;
default:;
}
@@
-977,7
+977,7
@@
void SMESHGUI_AddQuadraticElementDlg::onTextChange (const QString& theNewText)
mySimulation->SetVisibility(false);
mySimulation->SetVisibility(false);
- // hilight entered nodes
+ // hi
gh
light entered nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();