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INT PAL 0052727: Fitering algorithms according to geometry does not work in Create...
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_AddQuadraticElementDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx
b/src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx
index 94819e6cebac9dc8511d130e7d7a3821b6ee0b2c..6ee198e7bfacdf3623648e9201478dab831a37fe 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-201
4
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-201
5
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-933,36
+933,40
@@
void SMESHGUI_AddQuadraticElementDlg::SelectionIntoArgument()
QString aCurrentEntry = myEntry;
QString aCurrentEntry = myEntry;
- // clear
- myActor = 0;
if ( myCurrentLineEdit )
if ( myCurrentLineEdit )
+ {
+ // clear
+ myActor = 0;
+
myCurrentLineEdit->setText("");
myCurrentLineEdit->setText("");
- if (!GroupButtons->isEnabled()) // inactive
- return;
+
if (!GroupButtons->isEnabled()) // inactive
+
return;
- mySimulation->SetVisibility(false);
+
mySimulation->SetVisibility(false);
- // get selected mesh
- SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList);
+
// get selected mesh
+
SALOME_ListIO aList;
+
mySelectionMgr->selectedObjects(aList);
- if (aList.Extent() != 1)
- {
- UpdateTable();
- updateButtons();
- return;
- }
+
if (aList.Extent() != 1)
+
{
+
UpdateTable();
+
updateButtons();
+
return;
+
}
- Handle(SALOME_InteractiveObject) anIO = aList.First();
- myEntry = anIO->getEntry();
- myMesh = SMESH::GetMeshByIO(anIO);
- if (myMesh->_is_nil()) {
- updateButtons();
- return;
- }
+
Handle(SALOME_InteractiveObject) anIO = aList.First();
+
myEntry = anIO->getEntry();
+
myMesh = SMESH::GetMeshByIO(anIO);
+
if (myMesh->_is_nil()) {
+
updateButtons();
+
return;
+
}
- myActor = SMESH::FindActorByEntry(anIO->getEntry());
+ myActor = SMESH::FindActorByEntry(anIO->getEntry());
+
+ }
// process groups
if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) {
// process groups
if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) {