+//================================================================================
+/*!
+ * \brief Stops current operations and starts a given one
+ * \param id - The id of the operation to start
+ */
+//================================================================================
+
+void SMESHGUI::switchToOperation(int id)
+{
+ if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() )
+ activeStudy()->abortAllOperations();
+ startOperation( id );
+}
+
+LightApp_Displayer* SMESHGUI::displayer()
+{
+ if( !myDisplayer )
+ myDisplayer = new SMESHGUI_Displayer( getApp() );
+ return myDisplayer;
+}
+
+SALOMEDS::Color SMESHGUI::getUniqueColor( const QList<SALOMEDS::Color>& theReservedColors )
+{
+ int aHue = -1;
+ int aTolerance = 64;
+ int anIterations = 0;
+ int aPeriod = 5;
+
+ while( 1 )
+ {
+ anIterations++;
+ if( anIterations % aPeriod == 0 )
+ {
+ aTolerance /= 2;
+ if( aTolerance < 1 )
+ break;
+ }
+ //cout << "Iteration N" << anIterations << " (tolerance=" << aTolerance << ")"<< endl;
+
+ aHue = (int)( 360.0 * rand() / RAND_MAX );
+ //cout << "Hue = " << aHue << endl;
+
+ //cout << "Auto colors : ";
+ bool ok = true;
+ QList<SALOMEDS::Color>::const_iterator it = theReservedColors.constBegin();
+ QList<SALOMEDS::Color>::const_iterator itEnd = theReservedColors.constEnd();
+ for( ; it != itEnd; ++it )
+ {
+ SALOMEDS::Color anAutoColor = *it;
+ QColor aQColor( (int)( anAutoColor.R * 255.0 ), (int)( anAutoColor.G * 255.0 ), (int)( anAutoColor.B * 255.0 ) );
+
+ int h, s, v;
+ aQColor.getHsv( &h, &s, &v );
+ //cout << h << " ";
+ if( abs( h - aHue ) < aTolerance )
+ {
+ ok = false;
+ //cout << "break (diff = " << abs( h - aHue ) << ")";
+ break;
+ }
+ }
+ //cout << endl;
+
+ if( ok )
+ break;
+ }
+
+ //cout << "Hue of the returned color = " << aHue << endl;
+ QColor aColor;
+ aColor.setHsv( aHue, 255, 255 );
+
+ SALOMEDS::Color aSColor;
+ aSColor.R = (double)aColor.red() / 255.0;
+ aSColor.G = (double)aColor.green() / 255.0;
+ aSColor.B = (double)aColor.blue() / 255.0;
+
+ return aSColor;
+}
+
+const char gSeparator = '_'; // character used to separate parameter names
+const char gDigitsSep = ':'; // character used to separate numeric parameter values (color = r:g:b)
+const char gPathSep = '|'; // character used to separate paths
+
+/*!
+ * \brief Store visual parameters
+ *
+ * This method is called just before the study document is saved.
+ * Store visual parameters in AttributeParameter attribue(s)
+ */
+void SMESHGUI::storeVisualParameters (int savePoint)
+{
+ SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study*>(application()->activeStudy());
+ if (!appStudy || !appStudy->studyDS())
+ return;
+ _PTR(Study) studyDS = appStudy->studyDS();
+
+ // componentName is used for encoding of entries when storing them in IParameters
+ std::string componentName = myComponentSMESH->ComponentDataType();
+ //_PTR(SComponent) aSComponent = studyDS->FindComponent("SMESH");
+ //if (!aSComponent) return;
+
+ // IParameters
+ _PTR(AttributeParameter) ap = studyDS->GetModuleParameters("Interface Applicative",
+ componentName.c_str(),
+ savePoint);
+ _PTR(IParameters) ip = ClientFactory::getIParameters(ap);
+
+ // store map of custom markers
+ const VTK::MarkerMap& aMarkerMap = myMarkerMap[ studyDS->StudyId() ];
+ if( !aMarkerMap.empty() )
+ {
+ VTK::MarkerMap::const_iterator anIter = aMarkerMap.begin();
+ for( ; anIter != aMarkerMap.end(); anIter++ )
+ {
+ int anId = anIter->first;
+ VTK::MarkerData aMarkerData = anIter->second;
+ std::string aMarkerFileName = aMarkerData.first;
+ VTK::MarkerTexture aMarkerTexture = aMarkerData.second;
+ if( aMarkerTexture.size() < 3 )
+ continue; // should contain at least width, height and the first value
+
+ QString aPropertyName( "texture" );
+ aPropertyName += gSeparator;
+ aPropertyName += QString::number( anId );
+
+ QString aPropertyValue = aMarkerFileName.c_str();
+ aPropertyValue += gPathSep;
+
+ VTK::MarkerTexture::const_iterator aTextureIter = aMarkerTexture.begin();
+ ushort aWidth = *aTextureIter++;
+ ushort aHeight = *aTextureIter++;
+ aPropertyValue += QString::number( aWidth ); aPropertyValue += gDigitsSep;
+ aPropertyValue += QString::number( aHeight ); aPropertyValue += gDigitsSep;
+ for( ; aTextureIter != aMarkerTexture.end(); aTextureIter++ )
+ aPropertyValue += QString::number( *aTextureIter );
+
+ ip->setProperty( aPropertyName.toStdString(), aPropertyValue.toStdString() );
+ }
+ }
+
+ // viewers counters are used for storing view_numbers in IParameters
+ int vtkViewers = 0;
+
+ // main cycle to store parameters of displayed objects
+ QList<SUIT_ViewManager*> lst;
+ QList<SUIT_ViewManager*>::Iterator it;
+ getApp()->viewManagers(lst);
+ for (it = lst.begin(); it != lst.end(); it++)
+ {
+ SUIT_ViewManager* vman = *it;
+ QString vType = vman->getType();
+
+ // saving VTK actors properties
+ if (vType == SVTK_Viewer::Type())
+ {
+ QVector<SUIT_ViewWindow*> views = vman->getViews();
+ for (int i = 0, iEnd = vman->getViewsCount(); i < iEnd; i++)
+ {
+ if (SVTK_ViewWindow* vtkView = dynamic_cast<SVTK_ViewWindow*>(views[i]))
+ {
+ VTK::ActorCollectionCopy aCopy(vtkView->getRenderer()->GetActors());
+ vtkActorCollection* allActors = aCopy.GetActors();
+ allActors->InitTraversal();
+ while (vtkActor* actor = allActors->GetNextActor())
+ {
+ if (actor->GetVisibility()) // store only visible actors
+ {
+ SMESH_Actor* aSmeshActor = 0;
+ if (actor->IsA("SMESH_Actor"))
+ aSmeshActor = SMESH_Actor::SafeDownCast(actor);
+ if (aSmeshActor && aSmeshActor->hasIO())
+ {
+ Handle(SALOME_InteractiveObject) io = aSmeshActor->getIO();
+ if (io->hasEntry())
+ {
+ // entry is "encoded" = it does NOT contain component adress,
+ // since it is a subject to change on next component loading
+ std::string entry = ip->encodeEntry(io->getEntry(), componentName);
+
+ std::string param, vtkParam = vType.toLatin1().data();
+ vtkParam += gSeparator;
+ vtkParam += QString::number(vtkViewers).toLatin1().data();
+ vtkParam += gSeparator;
+
+ // Visibility
+ param = vtkParam + "Visibility";
+ ip->setParameter(entry, param, "On");
+
+ // Representation
+ param = vtkParam + "Representation";
+ ip->setParameter(entry, param, QString::number
+ ((int)aSmeshActor->GetRepresentation()).toLatin1().data());
+
+ // IsShrunk
+ param = vtkParam + "IsShrunk";
+ ip->setParameter(entry, param, QString::number
+ ((int)aSmeshActor->IsShrunk()).toLatin1().data());
+
+ // Displayed entities
+ unsigned int aMode = aSmeshActor->GetEntityMode();
+ bool isE = aMode & SMESH_Actor::eEdges;
+ bool isF = aMode & SMESH_Actor::eFaces;
+ bool isV = aMode & SMESH_Actor::eVolumes;
+
+ QString modeStr ("e");
+ modeStr += gDigitsSep; modeStr += QString::number(isE);
+ modeStr += gDigitsSep; modeStr += "f";
+ modeStr += gDigitsSep; modeStr += QString::number(isF);
+ modeStr += gDigitsSep; modeStr += "v";
+ modeStr += gDigitsSep; modeStr += QString::number(isV);
+
+ param = vtkParam + "Entities";
+ ip->setParameter(entry, param, modeStr.toLatin1().data());
+
+ // Colors (surface:edge:)
+ vtkFloatingPointType r, g, b;
+
+ aSmeshActor->GetSufaceColor(r, g, b);
+ QString colorStr ("surface");
+ colorStr += gDigitsSep; colorStr += QString::number(r);
+ colorStr += gDigitsSep; colorStr += QString::number(g);
+ colorStr += gDigitsSep; colorStr += QString::number(b);
+
+ aSmeshActor->GetBackSufaceColor(r, g, b);
+ colorStr += gDigitsSep; colorStr += "backsurface";
+ colorStr += gDigitsSep; colorStr += QString::number(r);
+ colorStr += gDigitsSep; colorStr += QString::number(g);
+ colorStr += gDigitsSep; colorStr += QString::number(b);
+
+ aSmeshActor->GetEdgeColor(r, g, b);
+ colorStr += gDigitsSep; colorStr += "edge";
+ colorStr += gDigitsSep; colorStr += QString::number(r);
+ colorStr += gDigitsSep; colorStr += QString::number(g);
+ colorStr += gDigitsSep; colorStr += QString::number(b);
+
+ aSmeshActor->GetNodeColor(r, g, b);
+ colorStr += gDigitsSep; colorStr += "node";
+ colorStr += gDigitsSep; colorStr += QString::number(r);
+ colorStr += gDigitsSep; colorStr += QString::number(g);
+ colorStr += gDigitsSep; colorStr += QString::number(b);
+
+ param = vtkParam + "Colors";
+ ip->setParameter(entry, param, colorStr.toLatin1().data());
+
+ // Sizes of lines and points
+ QString sizeStr ("line");
+ sizeStr += gDigitsSep; sizeStr += QString::number((int)aSmeshActor->GetLineWidth());
+ sizeStr += gDigitsSep; sizeStr += "shrink";
+ sizeStr += gDigitsSep; sizeStr += QString::number(aSmeshActor->GetShrinkFactor());
+
+ param = vtkParam + "Sizes";
+ ip->setParameter(entry, param, sizeStr.toLatin1().data());
+
+ // Point marker
+ QString markerStr;
+
+ VTK::MarkerType aMarkerType = aSmeshActor->GetMarkerType();
+ if( aMarkerType == VTK::MT_USER ) {
+ markerStr += "custom";
+ markerStr += gDigitsSep;
+ markerStr += QString::number( aSmeshActor->GetMarkerTexture() );
+ }
+ else {
+ markerStr += "std";
+ markerStr += gDigitsSep;
+ markerStr += QString::number( (int)aMarkerType );
+ markerStr += gDigitsSep;
+ markerStr += QString::number( (int)aSmeshActor->GetMarkerScale() );
+ }
+
+ param = vtkParam + "PointMarker";
+ ip->setParameter(entry, param, markerStr.toLatin1().data());
+
+ // Opacity
+ param = vtkParam + "Opacity";
+ ip->setParameter(entry, param,
+ QString::number(aSmeshActor->GetOpacity()).toLatin1().data());
+
+ // Clipping
+ param = vtkParam + "ClippingPlane";
+ int nPlanes = aSmeshActor->GetNumberOfClippingPlanes();
+ if (!nPlanes)
+ ip->setParameter(entry, param, "Off");
+ for (int ipl = 0; ipl < nPlanes; ipl++) {
+ //vtkPlane* plane = aSmeshActor->GetClippingPlane(ipl);
+ SMESH::Orientation anOrientation;
+ double aDistance;
+ vtkFloatingPointType anAngle[2];
+ SMESHGUI_ClippingDlg::GetPlaneParam(aSmeshActor, ipl, anOrientation, aDistance, anAngle);
+ std::string planeValue = QString::number((int)anOrientation).toLatin1().data();
+ planeValue += gDigitsSep; planeValue += QString::number(aDistance).toLatin1().data();
+ planeValue += gDigitsSep; planeValue += QString::number(anAngle[0]).toLatin1().data();
+ planeValue += gDigitsSep; planeValue += QString::number(anAngle[1]).toLatin1().data();
+
+ ip->setParameter(entry, param + QString::number(ipl+1).toLatin1().data(), planeValue);
+ }
+ } // if (io->hasEntry())
+ } // SMESH_Actor && hasIO
+ } // isVisible
+ } // while.. actors traversal
+ } // if (vtkView)
+ } // for (views)
+ vtkViewers++;
+ } // if (SVTK view model)
+ } // for (viewManagers)
+}
+
+/*!
+ * \brief Restore visual parameters
+ *
+ * This method is called after the study document is opened.
+ * Restore visual parameters from AttributeParameter attribue(s)
+ */
+void SMESHGUI::restoreVisualParameters (int savePoint)
+{
+ SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study*>(application()->activeStudy());
+ if (!appStudy || !appStudy->studyDS())
+ return;
+ _PTR(Study) studyDS = appStudy->studyDS();
+
+ // componentName is used for encoding of entries when storing them in IParameters
+ std::string componentName = myComponentSMESH->ComponentDataType();
+ //_PTR(SComponent) aSComponent = studyDS->FindComponent("GEOM");
+ //if (!aSComponent) return;
+
+ // IParameters
+ _PTR(AttributeParameter) ap = studyDS->GetModuleParameters("Interface Applicative",
+ componentName.c_str(),
+ savePoint);
+ _PTR(IParameters) ip = ClientFactory::getIParameters(ap);
+
+ // restore map of custom markers
+ VTK::MarkerMap& aMarkerMap = myMarkerMap[ studyDS->StudyId() ];
+
+ std::vector<std::string> properties = ip->getProperties();
+ for (std::vector<std::string>::iterator propIt = properties.begin(); propIt != properties.end(); ++propIt)
+ {
+ std::string property = *propIt;
+ QString aPropertyName( property.c_str() );
+ QString aPropertyValue( ip->getProperty( property ).c_str() );
+
+ QStringList aPropertyNameList = aPropertyName.split( gSeparator, QString::SkipEmptyParts );
+ if( aPropertyNameList.size() != 2 )
+ continue;
+
+ int anId = 0;
+ bool ok = false;
+ if( aPropertyNameList[0] == "texture" )
+ anId = aPropertyNameList[1].toInt( &ok );
+
+ if( !ok || anId < 1 )
+ continue;
+
+ QStringList aPropertyValueList = aPropertyValue.split( gPathSep, QString::SkipEmptyParts );
+ if( aPropertyValueList.size() != 2 )
+ continue;
+
+ std::string aMarkerFileName = aPropertyValueList[0].toStdString();
+ QString aMarkerTextureString = aPropertyValueList[1];
+ QStringList aMarkerTextureStringList = aMarkerTextureString.split( gDigitsSep, QString::SkipEmptyParts );
+ if( aMarkerTextureStringList.size() != 3 )
+ continue;
+
+ ok = false;
+ ushort aWidth = aMarkerTextureStringList[0].toUShort( &ok );
+ if( !ok )
+ continue;
+
+ ok = false;
+ ushort aHeight = aMarkerTextureStringList[1].toUShort( &ok );
+ if( !ok )
+ continue;
+
+ VTK::MarkerTexture aMarkerTexture;
+ aMarkerTexture.push_back( aWidth );
+ aMarkerTexture.push_back( aHeight );
+
+ QString aMarkerTextureData = aMarkerTextureStringList[2];
+ for( int i = 0, n = aMarkerTextureData.length(); i < n; i++ )
+ {
+ QChar aChar = aMarkerTextureData.at( i );
+ if( aChar.isDigit() )
+ aMarkerTexture.push_back( aChar.digitValue() );
+ }
+
+ aMarkerMap[ anId ] = VTK::MarkerData( aMarkerFileName, aMarkerTexture );
+ }
+
+ std::vector<std::string> entries = ip->getEntries();
+
+ for (std::vector<std::string>::iterator entIt = entries.begin(); entIt != entries.end(); ++entIt)
+ {
+ // entry is a normal entry - it should be "decoded" (setting base adress of component)
+ QString entry (ip->decodeEntry(*entIt).c_str());
+
+ // Check that the entry corresponds to a real object in the Study
+ // as the object may be deleted or modified after the visual state is saved.
+ _PTR(SObject) so = studyDS->FindObjectID(entry.toLatin1().data());
+ if (!so) continue; //Skip the not existent entry
+
+ std::vector<std::string> paramNames = ip->getAllParameterNames( *entIt );
+ std::vector<std::string> paramValues = ip->getAllParameterValues( *entIt );
+
+ std::vector<std::string>::iterator namesIt = paramNames.begin();
+ std::vector<std::string>::iterator valuesIt = paramValues.begin();
+
+ // actors are stored in a map after displaying of them for
+ // quicker access in the future: map < viewID to actor >
+ NCollection_DataMap<int, SMESH_Actor*> vtkActors;
+
+ for (; namesIt != paramNames.end(); ++namesIt, ++valuesIt)
+ {
+ // visual parameters are stored in strings as follows: ViewerType_ViewIndex_ParamName.
+ // '_' is used as separator and should not be used in viewer type or parameter names.
+ QStringList lst = QString((*namesIt).c_str()).split(gSeparator, QString::SkipEmptyParts);
+ if (lst.size() != 3)
+ continue;
+
+ QString viewerTypStr = lst[0];
+ QString viewIndexStr = lst[1];
+ QString paramNameStr = lst[2];
+
+ bool ok;
+ int viewIndex = viewIndexStr.toUInt(&ok);
+ if (!ok) // bad conversion of view index to integer
+ continue;
+
+ // viewers
+ if (viewerTypStr == SVTK_Viewer::Type())
+ {
+ SMESH_Actor* aSmeshActor = 0;
+ if (vtkActors.IsBound(viewIndex))
+ aSmeshActor = vtkActors.Find(viewIndex);
+
+ if (paramNameStr == "Visibility")
+ {
+ if (!aSmeshActor && displayer())
+ {
+ QList<SUIT_ViewManager*> lst;
+ getApp()->viewManagers(viewerTypStr, lst);
+
+ // SVTK ViewManager always has 1 ViewWindow, so view index is index of view manager
+ if (viewIndex >= 0 && viewIndex < lst.count()) {
+ SUIT_ViewManager* vman = lst.at(viewIndex);
+ SUIT_ViewModel* vmodel = vman->getViewModel();
+ // SVTK view model can be casted to SALOME_View
+ displayer()->Display(entry, true, dynamic_cast<SALOME_View*>(vmodel));
+
+ // store displayed actor in a temporary map for quicker
+ // access later when restoring other parameters
+ SVTK_ViewWindow* vtkView = (SVTK_ViewWindow*) vman->getActiveView();
+ vtkRenderer* Renderer = vtkView->getRenderer();
+ VTK::ActorCollectionCopy aCopy(Renderer->GetActors());
+ vtkActorCollection* theActors = aCopy.GetActors();
+ theActors->InitTraversal();
+ bool isFound = false;
+ vtkActor *ac = theActors->GetNextActor();
+ for (; ac != NULL && !isFound; ac = theActors->GetNextActor()) {
+ if (ac->IsA("SMESH_Actor")) {
+ SMESH_Actor* aGeomAc = SMESH_Actor::SafeDownCast(ac);
+ if (aGeomAc->hasIO()) {
+ Handle(SALOME_InteractiveObject) io =
+ Handle(SALOME_InteractiveObject)::DownCast(aGeomAc->getIO());
+ if (io->hasEntry() && strcmp(io->getEntry(), entry.toLatin1().data()) == 0) {
+ isFound = true;
+ vtkActors.Bind(viewIndex, aGeomAc);
+ }
+ }
+ }
+ }
+ }
+ }
+ } // if (paramNameStr == "Visibility")
+ else
+ {
+ // the rest properties "work" with SMESH_Actor
+ if (aSmeshActor)
+ {
+ QString val ((*valuesIt).c_str());