+ SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog();
+ (new SMESHGUI_TransparencyDlg( SMESHGUI::GetSMESHGUI() ))->show();
+ return;
+ }
+ case 1132:{
+ QColor c, e, b, n, c0D, o;
+ int size0D = 0;
+ int Edgewidth = 0;
+ vtkFloatingPointType Shrink = 0.0;
+ vtkFloatingPointType faces_orientation_scale = 0.0;
+ bool faces_orientation_3dvectors = false;
+
+ VTK::MarkerType aMarkerTypeCurrent = VTK::MT_NONE;
+ VTK::MarkerScale aMarkerScaleCurrent = VTK::MS_NONE;
+ int aMarkerTextureCurrent = 0;
+
+ SALOME_ListIteratorOfListIO It( selected );
+ for( ; It.More(); It.Next()){
+ Handle(SALOME_InteractiveObject) IObject = It.Value();
+ if(IObject->hasEntry()){
+ if(SMESH_Actor *anActor = SMESH::FindActorByEntry(IObject->getEntry())){
+ vtkFloatingPointType color[3];
+ anActor->GetSufaceColor(color[0], color[1], color[2]);
+ int c0 = int (color[0] * 255);
+ int c1 = int (color[1] * 255);
+ int c2 = int (color[2] * 255);
+ c.setRgb(c0, c1, c2);
+
+ vtkFloatingPointType edgecolor[3];
+ anActor->GetEdgeColor(edgecolor[0], edgecolor[1], edgecolor[2]);
+ c0 = int (edgecolor[0] * 255);
+ c1 = int (edgecolor[1] * 255);
+ c2 = int (edgecolor[2] * 255);
+ e.setRgb(c0, c1, c2);
+
+ vtkFloatingPointType backfacecolor[3];
+ anActor->GetBackSufaceColor(backfacecolor[0], backfacecolor[1], backfacecolor[2]);
+ c0 = int (backfacecolor[0] * 255);
+ c1 = int (backfacecolor[1] * 255);
+ c2 = int (backfacecolor[2] * 255);
+ b.setRgb(c0, c1, c2);
+
+ vtkFloatingPointType nodecolor[3];
+ anActor->GetNodeColor(nodecolor[0], nodecolor[1], nodecolor[2]);
+ c0 = int (nodecolor[0] * 255);
+ c1 = int (nodecolor[1] * 255);
+ c2 = int (nodecolor[2] * 255);
+ n.setRgb(c0, c1, c2);
+
+ vtkFloatingPointType color0D[3];
+ anActor->Get0DColor(color0D[0], color0D[1], color0D[2]);
+ c0 = int (color0D[0] * 255);
+ c1 = int (color0D[1] * 255);
+ c2 = int (color0D[2] * 255);
+ c0D.setRgb(c0, c1, c2);
+
+ size0D = (int)anActor->Get0DSize();
+ if(size0D == 0)
+ size0D = 1;
+ Edgewidth = (int)anActor->GetLineWidth();
+ if(Edgewidth == 0)
+ Edgewidth = 1;
+ Shrink = anActor->GetShrinkFactor();
+
+ vtkFloatingPointType faces_orientation_color[3];
+ anActor->GetFacesOrientationColor(faces_orientation_color);
+ c0 = int (faces_orientation_color[0] * 255);
+ c1 = int (faces_orientation_color[1] * 255);
+ c2 = int (faces_orientation_color[2] * 255);
+ o.setRgb(c0, c1, c2);
+
+ faces_orientation_scale = anActor->GetFacesOrientationScale();
+ faces_orientation_3dvectors = anActor->GetFacesOrientation3DVectors();
+
+ aMarkerTypeCurrent = anActor->GetMarkerType();
+ aMarkerScaleCurrent = anActor->GetMarkerScale();
+ aMarkerTextureCurrent = anActor->GetMarkerTexture();
+
+ // even if there are multiple objects in the selection,
+ // we need only the first one to get values for the dialog
+ break;
+ }
+ }
+ }
+
+ SMESHGUI_Preferences_ColorDlg *aDlg =
+ new SMESHGUI_Preferences_ColorDlg( SMESHGUI::GetSMESHGUI() );
+ aDlg->SetColor(1, c);
+ aDlg->SetColor(2, e);
+ aDlg->SetColor(3, n);
+ aDlg->SetColor(4, b);
+ aDlg->SetColor(5, c0D);
+ aDlg->SetColor(6, o);
+ aDlg->SetIntValue(1, Edgewidth);
+ aDlg->SetIntValue(2, int(Shrink*100.));
+ aDlg->SetIntValue(3, size0D);
+ aDlg->SetDoubleValue(1, faces_orientation_scale);
+ aDlg->SetBooleanValue(1, faces_orientation_3dvectors);
+
+ aDlg->setCustomMarkerMap( theMarkerMap[ aStudy->StudyId() ] );
+
+ if( aMarkerTypeCurrent != VTK::MT_USER )
+ aDlg->setStandardMarker( aMarkerTypeCurrent, aMarkerScaleCurrent );
+ else
+ aDlg->setCustomMarker( aMarkerTextureCurrent );
+
+ if(aDlg->exec()){
+ QColor color = aDlg->GetColor(1);
+ QColor edgecolor = aDlg->GetColor(2);
+ QColor nodecolor = aDlg->GetColor(3);
+ QColor backfacecolor = aDlg->GetColor(4);
+ QColor color0D = aDlg->GetColor(5);
+ QColor faces_orientation_color = aDlg->GetColor(6);
+
+ /* Point marker */
+ theMarkerMap[ aStudy->StudyId() ] = aDlg->getCustomMarkerMap();
+
+ SALOME_ListIteratorOfListIO It( selected );
+ for( ; It.More(); It.Next()){
+ Handle(SALOME_InteractiveObject) IObject = It.Value();
+ if(IObject->hasEntry()){
+ if(SMESH_Actor *anActor = SMESH::FindActorByEntry(IObject->getEntry())){
+ /* actor color and backface color */
+ anActor->SetSufaceColor(vtkFloatingPointType (color.red()) / 255.,
+ vtkFloatingPointType (color.green()) / 255.,
+ vtkFloatingPointType (color.blue()) / 255.);
+ anActor->SetBackSufaceColor(vtkFloatingPointType (backfacecolor.red()) / 255.,
+ vtkFloatingPointType (backfacecolor.green()) / 255.,
+ vtkFloatingPointType (backfacecolor.blue()) / 255.);
+
+ /* edge color */
+ anActor->SetEdgeColor(vtkFloatingPointType (edgecolor.red()) / 255.,
+ vtkFloatingPointType (edgecolor.green()) / 255.,
+ vtkFloatingPointType (edgecolor.blue()) / 255.);
+
+ /* Shrink factor and size edges */
+ anActor->SetShrinkFactor(aDlg->GetIntValue(2) / 100.);
+ anActor->SetLineWidth(aDlg->GetIntValue(1));
+
+ /* Nodes color and size */
+ anActor->SetNodeColor(vtkFloatingPointType (nodecolor.red()) / 255.,
+ vtkFloatingPointType (nodecolor.green()) / 255.,
+ vtkFloatingPointType (nodecolor.blue()) / 255.);
+
+ /* 0D elements */
+ anActor->Set0DColor(vtkFloatingPointType (color0D.red()) / 255.,
+ vtkFloatingPointType (color0D.green()) / 255.,
+ vtkFloatingPointType (color0D.blue()) / 255.);
+ anActor->Set0DSize(aDlg->GetIntValue(3));
+
+ /* Faces orientation */
+ vtkFloatingPointType c[3] = {vtkFloatingPointType(faces_orientation_color.redF()),
+ vtkFloatingPointType(faces_orientation_color.greenF()),
+ vtkFloatingPointType(faces_orientation_color.blueF())};
+ anActor->SetFacesOrientationColor(c);
+ anActor->SetFacesOrientationScale(aDlg->GetDoubleValue(1));
+ anActor->SetFacesOrientation3DVectors(aDlg->GetBooleanValue(1));
+
+ VTK::MarkerType aMarkerTypeNew = aDlg->getMarkerType();
+ VTK::MarkerScale aMarkerScaleNew = aDlg->getStandardMarkerScale();
+ int aMarkerTextureNew = aDlg->getCustomMarkerID();
+ if( aMarkerTypeNew != VTK::MT_USER )
+ anActor->SetMarkerStd( aMarkerTypeNew, aMarkerScaleNew );
+ else {
+ const VTK::MarkerMap& aMarkerMap = theMarkerMap[ aStudy->StudyId() ];
+ VTK::MarkerMap::const_iterator anIter = aMarkerMap.find( aMarkerTextureNew );
+ if( anIter != aMarkerMap.end() )
+ anActor->SetMarkerTexture( aMarkerTextureNew, anIter->second.second );
+ }
+
+ SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
+ if( !aGroupObject->_is_nil() )
+ {
+ SMESH::ElementType anElementType = aGroupObject->GetType();
+ QColor aColor;
+ switch( anElementType )
+ {
+ case SMESH::NODE: aColor = nodecolor; break;
+ case SMESH::EDGE: aColor = edgecolor; break;
+ default: aColor = color; break;
+ }
+
+ SALOMEDS::Color aGroupColor;
+ aGroupColor.R = (float)aColor.red() / 255.0;
+ aGroupColor.G = (float)aColor.green() / 255.0;
+ aGroupColor.B = (float)aColor.blue() / 255.0;
+ aGroupObject->SetColor( aGroupColor );
+ }
+ }
+ }
+ }
+ SMESH::RepaintCurrentView();
+ }
+ delete aDlg;
+ return;
+ }
+ }