+ if( sect=="SMESH" )
+ if( name=="selection_object_color" || name=="selection_element_color" ||
+ name=="selection_width" || name=="highlight_color" || name=="highlight_width" ||
+ name=="selection_precision_node" || name=="selection_precision_element" )
+ SMESH::UpdateSelectionProp( this );
+}
+
+//================================================================================
+/*!
+ * \brief Update something in accordance with update flags
+ * \param theFlags - update flags
+*
+* Update viewer or/and object browser etc. in accordance with update flags ( see
+* SalomeApp_UpdateFlags enumeration ).
+*/
+//================================================================================
+void SMESHGUI::update( const int flags )
+{
+ if ( flags & UF_Viewer | flags & UF_Forced )
+ SMESH::UpdateView();
+ else
+ SalomeApp_Module::update( flags );
+}
+
+//================================================================================
+/*!
+ * \brief Set default selection mode
+*
+* SLOT called when operation commited. Sets default selection mode
+*/
+//================================================================================
+void SMESHGUI::onOperationCommited( SUIT_Operation* )
+{
+ SVTK_ViewWindow* vtkWnd =
+ dynamic_cast<SVTK_ViewWindow*>( application()->desktop()->activeWindow() );
+ if ( vtkWnd )
+ vtkWnd->SetSelectionMode( ActorSelection );
+}
+
+//================================================================================
+/*!
+ * \brief Set default selection mode
+*
+* SLOT called when operation aborted. Sets default selection mode
+*/
+//================================================================================
+void SMESHGUI::onOperationAborted( SUIT_Operation* )
+{
+ SVTK_ViewWindow* vtkWnd =
+ dynamic_cast<SVTK_ViewWindow*>( application()->desktop()->activeWindow() );
+ if ( vtkWnd )
+ vtkWnd->SetSelectionMode( ActorSelection );
+}
+
+//================================================================================
+/*!
+ * \brief Creates operation with given identifier
+ * \param id - identifier of operation to be started
+ * \return Pointer on created operation or NULL if operation is not created
+*
+* Virtual method redefined from the base class creates operation with given id.
+* It is called called automatically from startOperation method of base class.
+*/
+//================================================================================
+SalomeApp_Operation* SMESHGUI::createOperation( const int id ) const
+{
+ SalomeApp_Operation* op = 0;
+ // to do : create operation here
+ switch( id )
+ {
+ case 702: // Create mesh
+ op = new SMESHGUI_MeshOp( true, true );
+ break;
+ case 703: // Create sub-mesh
+ op = new SMESHGUI_MeshOp( true, false );
+ break;
+ case 704: // Edit mesh/sub-mesh
+ op = new SMESHGUI_MeshOp( false );
+ break;
+ default:
+ break;
+ }
+
+ if( !op )
+ op = SalomeApp_Module::createOperation( id );
+ return op;
+}
+
+SalomeApp_Displayer* SMESHGUI::displayer()
+{
+ if( !myDisplayer )
+ myDisplayer = new SMESHGUI_Displayer( dynamic_cast<SalomeApp_Study*>( getApp()->activeStudy() ) );
+ return myDisplayer;