+ int ActionToControl( int theID, bool theReversed )
+ {
+ NCollection_DoubleMap<int,int> ActionControl;
+ ActionControl.Bind( 0, SMESH_Actor::eNone );
+ ActionControl.Bind( SMESHOp::OpFreeNode, SMESH_Actor::eFreeNodes );
+ ActionControl.Bind( SMESHOp::OpEqualNode, SMESH_Actor::eCoincidentNodes );
+ ActionControl.Bind( SMESHOp::OpNodeConnectivityNb, SMESH_Actor::eNodeConnectivityNb );
+ ActionControl.Bind( SMESHOp::OpFreeEdge, SMESH_Actor::eFreeEdges );
+ ActionControl.Bind( SMESHOp::OpFreeBorder, SMESH_Actor::eFreeBorders );
+ ActionControl.Bind( SMESHOp::OpLength, SMESH_Actor::eLength );
+ ActionControl.Bind( SMESHOp::OpConnection, SMESH_Actor::eMultiConnection );
+ ActionControl.Bind( SMESHOp::OpEqualEdge, SMESH_Actor::eCoincidentElems1D );
+ ActionControl.Bind( SMESHOp::OpFreeFace, SMESH_Actor::eFreeFaces );
+ ActionControl.Bind( SMESHOp::OpBareBorderFace, SMESH_Actor::eBareBorderFace );
+ ActionControl.Bind( SMESHOp::OpOverConstrainedFace, SMESH_Actor::eOverConstrainedFace );
+ ActionControl.Bind( SMESHOp::OpLength2D, SMESH_Actor::eLength2D );
+ ActionControl.Bind( SMESHOp::OpDeflection2D, SMESH_Actor::eDeflection2D );
+ ActionControl.Bind( SMESHOp::OpConnection2D, SMESH_Actor::eMultiConnection2D );
+ ActionControl.Bind( SMESHOp::OpArea, SMESH_Actor::eArea );
+ ActionControl.Bind( SMESHOp::OpTaper, SMESH_Actor::eTaper );
+ ActionControl.Bind( SMESHOp::OpAspectRatio, SMESH_Actor::eAspectRatio );
+ ActionControl.Bind( SMESHOp::OpMinimumAngle, SMESH_Actor::eMinimumAngle );
+ ActionControl.Bind( SMESHOp::OpWarpingAngle, SMESH_Actor::eWarping );
+ ActionControl.Bind( SMESHOp::OpSkew, SMESH_Actor::eSkew );
+ ActionControl.Bind( SMESHOp::OpMaxElementLength2D, SMESH_Actor::eMaxElementLength2D );
+ ActionControl.Bind( SMESHOp::OpEqualFace, SMESH_Actor::eCoincidentElems2D );
+ ActionControl.Bind( SMESHOp::OpAspectRatio3D, SMESH_Actor::eAspectRatio3D );
+ ActionControl.Bind( SMESHOp::OpVolume, SMESH_Actor::eVolume3D );
+ ActionControl.Bind( SMESHOp::OpMaxElementLength3D, SMESH_Actor::eMaxElementLength3D );
+ ActionControl.Bind( SMESHOp::OpBareBorderVolume, SMESH_Actor::eBareBorderVolume );
+ ActionControl.Bind( SMESHOp::OpOverConstrainedVolume, SMESH_Actor::eOverConstrainedVolume );
+ ActionControl.Bind( SMESHOp::OpEqualVolume, SMESH_Actor::eCoincidentElems3D );
+
+ if ( theReversed )
+ return ActionControl.IsBound2( theID ) ? ActionControl.Find2( theID ) : 0;
+ return ActionControl.IsBound1( theID ) ? ActionControl.Find1( theID ) : 0;
+ }
+