{
if( SMESHGUI* aSMESHGUI = reinterpret_cast<SMESHGUI*>( theClientData ) ) {
if( theObject && (int) theEvent == SMESH::DeleteActorEvent ) {
{
if( SMESHGUI* aSMESHGUI = reinterpret_cast<SMESHGUI*>( theClientData ) ) {
if( theObject && (int) theEvent == SMESH::DeleteActorEvent ) {